Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Custom Spell: Celestial Coalescence
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vadicus" data-source="post: 521979" data-attributes="member: 4242"><p><strong>Yaaaa!</strong></p><p></p><p>I agree with Jeremy. In comparison, Fiendform is definately less powerful. Is the quasit the only form you can take? Or is it the most powerful form?</p><p></p><p>XP cost should be mandatory. I've never seen an XP cost that you could possibly get out of by making a Will save. Were that the case, my wizard would never take XP hits because Will just happens to be my best saving throw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And my recent hit of 1000 XP for casting a Permanent Darkvision on myself would be negated. Yay! Free Darkvision!</p><p></p><p>Suggestions? If you seriously want to use the valiance, make it a higher level spell, say 8 or 9. It's a CR 10 creature. 10! That combined with the ability to cast your Sorcerer spells (I'm assuming that once you are in this form you can cast your other class spells as normal) is monumentous power at a relatively low level. Minimum level to cast 6th level spells is, what, 10? (I don't have my PHB :/) So you would then become a 10th level sorcerer and a 10th 'level' celestial. Yikes!</p><p></p><p>Also, the penalty needs to be increased significantly. I'm not exactly sure the detrimental effects of Fatigue, but I'm willing to bet that it hardly effects spell casters. Up the Fort DC to 15 like Cheiro suggested, and perhaps make the failed save render you immediately unconscious from tapping so much power? That way its power weighs as much as its danger. If you intend to use the form for battle, it is generally accepted as a bad idea to be unconscious throughout its duration. </p><p></p><p>10 minutes/level is kinda long. Does polymorph self last that long? What level is poly self? I think, if it's higher level than 6th, that this spell's duration be reduced to 1 minute/level and the casting time be reduced to 1 full round. If this spell is higher than poly self, then the duration <em>might</em> be justified.</p><p></p><p>Just a few suggestions...looks pretty cool. Mellan would definately love this spell.</p></blockquote><p></p>
[QUOTE="Vadicus, post: 521979, member: 4242"] [b]Yaaaa![/b] I agree with Jeremy. In comparison, Fiendform is definately less powerful. Is the quasit the only form you can take? Or is it the most powerful form? XP cost should be mandatory. I've never seen an XP cost that you could possibly get out of by making a Will save. Were that the case, my wizard would never take XP hits because Will just happens to be my best saving throw. :D And my recent hit of 1000 XP for casting a Permanent Darkvision on myself would be negated. Yay! Free Darkvision! Suggestions? If you seriously want to use the valiance, make it a higher level spell, say 8 or 9. It's a CR 10 creature. 10! That combined with the ability to cast your Sorcerer spells (I'm assuming that once you are in this form you can cast your other class spells as normal) is monumentous power at a relatively low level. Minimum level to cast 6th level spells is, what, 10? (I don't have my PHB :/) So you would then become a 10th level sorcerer and a 10th 'level' celestial. Yikes! Also, the penalty needs to be increased significantly. I'm not exactly sure the detrimental effects of Fatigue, but I'm willing to bet that it hardly effects spell casters. Up the Fort DC to 15 like Cheiro suggested, and perhaps make the failed save render you immediately unconscious from tapping so much power? That way its power weighs as much as its danger. If you intend to use the form for battle, it is generally accepted as a bad idea to be unconscious throughout its duration. 10 minutes/level is kinda long. Does polymorph self last that long? What level is poly self? I think, if it's higher level than 6th, that this spell's duration be reduced to 1 minute/level and the casting time be reduced to 1 full round. If this spell is higher than poly self, then the duration [I]might[/I] be justified. Just a few suggestions...looks pretty cool. Mellan would definately love this spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Custom Spell: Celestial Coalescence
Top