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Custom Spell: Celestial Coalescence
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<blockquote data-quote="Jeremy" data-source="post: 522241" data-attributes="member: 4036"><p>Quasit is not the only form allowed, but it is the most powerful. Fiendform allows you to shapechange into the two weakest fiends of each type. Lemure/Imp, or Dretch/Quasit. So you can be a little winged guy, or one of the litte guys that makes up the 3000+ groups of little demon halflings with mouths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But fiendform gives you full access to all their abilities, though I wouldn't want to commune with a demon if I were a quasit, and the celestial equivalent doesn't.</p><p></p><p>But getting 12 defensive spells out of one, most of them the same level of the spell or higher than the spell giving them is wrong in the biggest way. Especially since all of them are either at will or effective without duration limit (so the entire time you have the spell on).</p><p></p><p>Spells that allow you to cast other spells almost universally allow for the casting of a selection of spells up to the level below the spell.</p><p></p><p>As long as the energy immunities, teleport without errors, and 2x Widened spells are in there (that's not counting the fact that the circle vs evil is double strength, what does a +4 deflection bonus go for when it is for everyone in a 20' radius? what does it go for when it adds a resistance bonus of +4 to saves too?), I don't see how the spell can be balanced.</p><p></p><p>I'd be more likely to like the spell if it gave the spell like abilities (except for Holy Word at will, even Trumpet Archons don't have that!) but not the supernatural ones and extraordinary abilities .</p></blockquote><p></p>
[QUOTE="Jeremy, post: 522241, member: 4036"] Quasit is not the only form allowed, but it is the most powerful. Fiendform allows you to shapechange into the two weakest fiends of each type. Lemure/Imp, or Dretch/Quasit. So you can be a little winged guy, or one of the litte guys that makes up the 3000+ groups of little demon halflings with mouths. :) But fiendform gives you full access to all their abilities, though I wouldn't want to commune with a demon if I were a quasit, and the celestial equivalent doesn't. But getting 12 defensive spells out of one, most of them the same level of the spell or higher than the spell giving them is wrong in the biggest way. Especially since all of them are either at will or effective without duration limit (so the entire time you have the spell on). Spells that allow you to cast other spells almost universally allow for the casting of a selection of spells up to the level below the spell. As long as the energy immunities, teleport without errors, and 2x Widened spells are in there (that's not counting the fact that the circle vs evil is double strength, what does a +4 deflection bonus go for when it is for everyone in a 20' radius? what does it go for when it adds a resistance bonus of +4 to saves too?), I don't see how the spell can be balanced. I'd be more likely to like the spell if it gave the spell like abilities (except for Holy Word at will, even Trumpet Archons don't have that!) but not the supernatural ones and extraordinary abilities . [/QUOTE]
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Custom Spell: Celestial Coalescence
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