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Custom Spell: Perfect Endurance
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6928135" data-attributes="member: 6784845"><p>Thanks for the input everyone. General consensus seems to be cut between 5th and 6th level or lower if the spell is tweaked to disrupt the user's concentration or changed to an action (making it proactive as opposed to reactive). </p><p></p><p>Since I'm using the spell as a macguffin of sorts in an adventure, I'm okay with it being a bit ahead of the curve in order to make it feel more special. When the PCs track down the spell, I want them to heavily consider what they should do with it. They could just give it back to the dao (but he's not the nicest being in existence), they could keep it to themselves, they could distribute it to everyone so that it eventually becomes a standard spell that anyone can learn upon level up, or they could deliver it to another authority they respect for safe keeping. All that being said I think 5th level will suit my game. </p><p></p><p>Also 5e doesn't have a standard way of resolving things that happen at the same time (that I'm aware of anyway). So I think the spell should clarify what happens when the user begins their turn in an effect like web that triggers when a creature starts their turn in an area. Thematically I think it's appropriate that the user would be vulnerable to such effects. When you come out of stasis and you're in a cloudkill, it'll mess you up.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6928135, member: 6784845"] Thanks for the input everyone. General consensus seems to be cut between 5th and 6th level or lower if the spell is tweaked to disrupt the user's concentration or changed to an action (making it proactive as opposed to reactive). Since I'm using the spell as a macguffin of sorts in an adventure, I'm okay with it being a bit ahead of the curve in order to make it feel more special. When the PCs track down the spell, I want them to heavily consider what they should do with it. They could just give it back to the dao (but he's not the nicest being in existence), they could keep it to themselves, they could distribute it to everyone so that it eventually becomes a standard spell that anyone can learn upon level up, or they could deliver it to another authority they respect for safe keeping. All that being said I think 5th level will suit my game. Also 5e doesn't have a standard way of resolving things that happen at the same time (that I'm aware of anyway). So I think the spell should clarify what happens when the user begins their turn in an effect like web that triggers when a creature starts their turn in an area. Thematically I think it's appropriate that the user would be vulnerable to such effects. When you come out of stasis and you're in a cloudkill, it'll mess you up. [/QUOTE]
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