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Custom Spellcaster idea
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5005090" data-attributes="member: 54436"><p>I'd say it's overpowered if they can cast higher level spells than one-half their class level (minimum 1st spell level). But, from your description, I couldn't tell if they could or not.</p><p></p><p>For instance, what's the highest level spell that you envision a 1st level character of this class being able to cast? My vote is that it shouldn't be higher than a 1st level spell. At fourth level, it shouldn't be higher than a 2nd level spell.</p><p></p><p>However, because their spellcasting is so limited, that opens up the door to give this class some other abilities as they advance while possibly moving the BAB up from the poor progression to the medium progression. I'm not sure if that fits with your vision for the class, though. But, the ability to temporarily enchant weapons seems like they might be more comfortable in melee than a standarad wizard or sorcerer.</p><p></p><p>What size hit die do they use? How many skill points per level? What are their class skills? What weapons are standard proficiencies for members of this class? Do they use armor? Do they get bonus feats? If so, what list may they choose them from?</p><p></p><p>I think you can turn this into a solid class for 3E, bladeofhel. I look forward to seeing it formatted like most other base classes, as that would answer most of my questions.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5005090, member: 54436"] I'd say it's overpowered if they can cast higher level spells than one-half their class level (minimum 1st spell level). But, from your description, I couldn't tell if they could or not. For instance, what's the highest level spell that you envision a 1st level character of this class being able to cast? My vote is that it shouldn't be higher than a 1st level spell. At fourth level, it shouldn't be higher than a 2nd level spell. However, because their spellcasting is so limited, that opens up the door to give this class some other abilities as they advance while possibly moving the BAB up from the poor progression to the medium progression. I'm not sure if that fits with your vision for the class, though. But, the ability to temporarily enchant weapons seems like they might be more comfortable in melee than a standarad wizard or sorcerer. What size hit die do they use? How many skill points per level? What are their class skills? What weapons are standard proficiencies for members of this class? Do they use armor? Do they get bonus feats? If so, what list may they choose them from? I think you can turn this into a solid class for 3E, bladeofhel. I look forward to seeing it formatted like most other base classes, as that would answer most of my questions. [/QUOTE]
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