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<blockquote data-quote="Mark Chance" data-source="post: 5097187" data-attributes="member: 2795"><p>I get why Paizo keeps publishing the traits, et cetera. That makes perfect sense, especially from a business PoV.</p><p></p><p>But, still, what you hit on the paragraph above is what I'm aiming at. Of course the DM has veto authority over proposed traits. He can also set parameters, offer suggestions, et cetera, depending on the setting, campaign style, and so on.</p><p></p><p>So, for example, a DM who's going to be running an island-hopping, South Pacific kind of game could encourage players to come up with traits appropriate to people who'd live in such a setting. So, one player could have a character who spent most of his life aboard ship, and consequently can <em>Climb Like a Monkey</em> (+2 to Climb checks with ropes). Another may have a deep hatred for aquatic elves and is an <em>Aquatic Elf Killer</em> (+1 damage bonus against aquatic elves).</p><p></p><p>That make sense?</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5097187, member: 2795"] I get why Paizo keeps publishing the traits, et cetera. That makes perfect sense, especially from a business PoV. But, still, what you hit on the paragraph above is what I'm aiming at. Of course the DM has veto authority over proposed traits. He can also set parameters, offer suggestions, et cetera, depending on the setting, campaign style, and so on. So, for example, a DM who's going to be running an island-hopping, South Pacific kind of game could encourage players to come up with traits appropriate to people who'd live in such a setting. So, one player could have a character who spent most of his life aboard ship, and consequently can [i]Climb Like a Monkey[/i] (+2 to Climb checks with ropes). Another may have a deep hatred for aquatic elves and is an [i]Aquatic Elf Killer[/i] (+1 damage bonus against aquatic elves). That make sense? [/QUOTE]
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