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<blockquote data-quote="Arkhandus" data-source="post: 3458476" data-attributes="member: 13966"><p>Bleh. I really don't like the Netbook of Feats. I consider it to be on par with the first few 3rd-party d20 System books put out, in terms of (the frequent lack of) balance and forethought before they put it out. Been a few years at least since I last even glanced at it.</p><p></p><p>Quartz: The prereqs are far from too severe. A non-human Fighter 2/Wizard 1 could easily have all of the necessary feats. A human Ranger 2/Bard 4 could likewise have all of them; and with the prerequisites of +5 BAB and 2nd-level arcane spells, a character already has to be <em>at the very least</em> 6th-level before they'll qualify, regardless of feats. Really, the class seems most geared towards Fighter/Wizards or Fighter/Sorcerers anyway.</p><p></p><p>And considering the prereqs, I don't see why the class should have to wait extra-long for Weapon Specialization; if they don't already have 4 Fighter levels beforehand, they'll at least be similar to a 5th-level Fighter in combat ability beforehand, due to the BAB and feat prereqs.</p><p></p><p>I don't see a problem with the spell failure reduction; it's minor and basically just allows light armor or a shield to be used without penalty (or both with just a minor penalty). No problem with that for a fighter-mage.</p><p></p><p>Ioreck: If anything, Dodge makes more sense than Combat Expertise. This is a mobile fighter-mage class, who casts and fights simultaneously with great dexterity; Dodge is a perfectly fine prerequisite under the circumstances. If Ambidexterity were still a feat in 3.5, I'd immediately suggest that instead as a prerequisite.</p><p></p><p>As others mentioned, and me too, the class is too powerful already. Taking out one or two abilities and replacing them with bonus feats would basically be the opposite of the right direction, since you don't want to change the BAB to average or lower the HD probably.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3458476, member: 13966"] Bleh. I really don't like the Netbook of Feats. I consider it to be on par with the first few 3rd-party d20 System books put out, in terms of (the frequent lack of) balance and forethought before they put it out. Been a few years at least since I last even glanced at it. Quartz: The prereqs are far from too severe. A non-human Fighter 2/Wizard 1 could easily have all of the necessary feats. A human Ranger 2/Bard 4 could likewise have all of them; and with the prerequisites of +5 BAB and 2nd-level arcane spells, a character already has to be [I]at the very least[/I] 6th-level before they'll qualify, regardless of feats. Really, the class seems most geared towards Fighter/Wizards or Fighter/Sorcerers anyway. And considering the prereqs, I don't see why the class should have to wait extra-long for Weapon Specialization; if they don't already have 4 Fighter levels beforehand, they'll at least be similar to a 5th-level Fighter in combat ability beforehand, due to the BAB and feat prereqs. I don't see a problem with the spell failure reduction; it's minor and basically just allows light armor or a shield to be used without penalty (or both with just a minor penalty). No problem with that for a fighter-mage. Ioreck: If anything, Dodge makes more sense than Combat Expertise. This is a mobile fighter-mage class, who casts and fights simultaneously with great dexterity; Dodge is a perfectly fine prerequisite under the circumstances. If Ambidexterity were still a feat in 3.5, I'd immediately suggest that instead as a prerequisite. As others mentioned, and me too, the class is too powerful already. Taking out one or two abilities and replacing them with bonus feats would basically be the opposite of the right direction, since you don't want to change the BAB to average or lower the HD probably. [/QUOTE]
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