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Custom Weapons Thread (Warning - images)
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<blockquote data-quote="Grimgrin" data-source="post: 5473388" data-attributes="member: 78830"><p>Here's my stab at your list.</p><p> </p><p>Urumi: </p><p>Superior Weapon: Same as a Flail but can be concealed within a piece of clothing/belt (25 DC to detect)</p><p> </p><p>Macuahuitl: Mace or Heavy Blade (or Both)</p><p>Superior Weapon: 2H, +2 Prof, d10 Damage, Brutal 1, Serrated Edge (After a critical strike, the target loses 1 HP due to blood loss per round, Save Ends)</p><p> </p><p>Sarissa: </p><p>Military Weapon: Same as Long Spear but longer, heavier, and can strike targets "3" squares away. Can't hit adjacent targets.</p><p> </p><p>Atl Atl</p><p>Superior Weapon Proficiency: Adds +10/+20sq to javelin throwning range (same as Longbow Range).</p><p> </p><p>Chakram: Heavy Blade in contrast to a Light Blade Shuriken.</p><p><u>As Military weapon</u>: Prof: +2, Dam: 1d6, Rng: 6/12, Price: 10gp, W: 3lbs, Group: Heavy Blade, Prop: Heavy Thrown. (similar to the Xen'drik boomerang but no automatic return with proficiency)</p><p><u>As Superior weapon</u>: Ditto except Prof: +3 and Ricochet </p><p>Ricochet (Xena inspired): <span style="font-family: 'Times New Roman'">This ranged weapon can affect two adjacent targets. A single attack roll is made at a -2 penalty and compared to both AC scores. The first</span></p><p style="text-align: left"><span style="font-family: 'Times New Roman'">target must be hit to affect a secondary target. A ricochet attack is limited to basic ranged attacks.</span></p><p></p><p> <img src="http://webprojects.prm.ox.ac.uk/arms-and-armour/600/1906.64.1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> </p><p>Francisca: If Hand Axe doesn't cover it how about </p><p>Superior Weapon: +3 Prof, d6 damage, Heavy Thrown (7/14 range), 1H</p><p> </p><p>Pata:</p><p>Superior Weapon: Same as the Short Sword but provides the Defensive weapon property (+1 AC shield bonus).</p><p> </p><p>Monk Spade: Double weapon same as the Urgrosh and/or Monk Implement.</p><p>Katana has been the equivalent of a Bastard Sword</p><p> </p><p>Fantasy Asian Weapons</p><p> </p><p>Nekode:</p><p>Rogue Class Weapon: Same as Spiked Gauntlets but provides a +3 equipment bonus to tree climbing and wall scaling checks.</p><p><img src="http://t1.gstatic.com/images?q=tbn:ANd9GcTrC6MZiL2ueNGGGwzau2PZPhcKjQtExuAbJdoyLMvvac8Gq4kYvw" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>3 Section Staff: This quarterstaff can split apart into three pieces linked by chain.</p><p>Use as Quarterstaff or Double Flail (free action to alter). Cost: 80gp</p><p> </p><p>Chang Bahn Jin: Greatstaff</p><p>Chiang Chiang: Double Spear</p><p>2H Superior Double Weapon, Prof +2, d8/d8, 40gp, Staff or Spear, Prop: Defensive, Off-hand, Balancing Aid: The wielder gains a +3 to balance checks while holding this weapon with both hands</p><p> </p><p>Er Neu: Two Trigger Crossbow: 2H Military Weapon (Same stats as a simple Crossbow, minor action to load each bolt)</p><p>Either of two strings can be fired independently or jointly as a special attack (makes two basic ranged attacks at -2 to hit on the same target)</p><p> </p><p>Fa Gen (Back Arrow): A spring launched arrow is strapped to the characters back just below the collar line and fired when he or she makes a paticularly low bow. Excellent suprise weapon but good for only a single shot per encounter.</p><p>Military Weapon: Prof: +2, Damage: 2d4, Range 10/20, Crossbow, Properties: Surprising: +3 on bluff checks to gain combat advantage with this weapon, Concealed: DC: one half wearer's level + 15 to detect.</p><p> </p><p>Kun Dan: Pellet Bow</p><p>This short bow fires lead bullet or stones like the sling rather than arrows</p><p>2H Military Weapon: Prof: +2, 1d6, 15/30 range, 25gp, 2lbs, Bow, Prop: Load Free, Small</p><p> </p><p>Ribbon Lasso: This silk cloth weapon inflicts no damage but allows the weilder to make Grabs as Reach Attacks</p><p>2H Military Weapon: Prof: +3, No Damage, 10gp, 2lbs, Flail, Prop.: Reach Grab.</p><p> </p><p>Sharpened Coins: Simple Weapon (Can pass as ordinary coins to a casual observer)</p><p>Prof: +2, Damage: 1 pt each, fling up to 4 at once, Range: 2/4, 1sp ea, Light Blade, Prop: Light Thrown</p><p> </p><p><img src="http://images-partners-tbn.google.com/images?q=tbn:i8g91J66KHsB3M::cache.gawker.com/assets/images/8/2009/12/gogoyubari.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />Meteor Hammer: The meteor hammer is a simple metal sphere. The Shen Biau (Rope Dart) is a very similar weapon with a broad blade shaped like an arrowhead instead of a steel ball. The metal weight of either is tied to the end of a short length of silk rope or light chain threaded through a hollow handle. The rope is spun rapidly around the weilder and the swing radius is lengthened or shortened by the off-hand.</p><p>2H Superior Weapon, Prof: +3, Damage: 1d8, 25gp, Light Blade or Flail, Prop.: Reach, Orbital Strike (Special Melee Attack): Make a basic attack at -2 to hit against all adjacent creatures.</p><p> </p><p>Warrior Fan: This folding paper fan sports razor sharp blades on each rib and is highly aerodynamic.</p><p>1H Superior Weapon: Prof: +3, Damage: 1d6, Thrown: 5/10, Light Blade, Prop.: High Critical, Light Thrown, Off-Hand.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5473388, member: 78830"] Here's my stab at your list. Urumi: Superior Weapon: Same as a Flail but can be concealed within a piece of clothing/belt (25 DC to detect) Macuahuitl: Mace or Heavy Blade (or Both) Superior Weapon: 2H, +2 Prof, d10 Damage, Brutal 1, Serrated Edge (After a critical strike, the target loses 1 HP due to blood loss per round, Save Ends) Sarissa: Military Weapon: Same as Long Spear but longer, heavier, and can strike targets "3" squares away. Can't hit adjacent targets. Atl Atl Superior Weapon Proficiency: Adds +10/+20sq to javelin throwning range (same as Longbow Range). Chakram: Heavy Blade in contrast to a Light Blade Shuriken. [U]As Military weapon[/U]: Prof: +2, Dam: 1d6, Rng: 6/12, Price: 10gp, W: 3lbs, Group: Heavy Blade, Prop: Heavy Thrown. (similar to the Xen'drik boomerang but no automatic return with proficiency) [U]As Superior weapon[/U]: Ditto except Prof: +3 and Ricochet Ricochet (Xena inspired): [FONT=Times New Roman]This ranged weapon can affect two adjacent targets. A single attack roll is made at a -2 penalty and compared to both AC scores. The first[/FONT] [LEFT][FONT=Times New Roman]target must be hit to affect a secondary target. A ricochet attack is limited to basic ranged attacks.[/FONT][/LEFT] [IMG]http://webprojects.prm.ox.ac.uk/arms-and-armour/600/1906.64.1.jpg[/IMG] Francisca: If Hand Axe doesn't cover it how about Superior Weapon: +3 Prof, d6 damage, Heavy Thrown (7/14 range), 1H Pata: Superior Weapon: Same as the Short Sword but provides the Defensive weapon property (+1 AC shield bonus). Monk Spade: Double weapon same as the Urgrosh and/or Monk Implement. Katana has been the equivalent of a Bastard Sword Fantasy Asian Weapons Nekode: Rogue Class Weapon: Same as Spiked Gauntlets but provides a +3 equipment bonus to tree climbing and wall scaling checks. [IMG]http://t1.gstatic.com/images?q=tbn:ANd9GcTrC6MZiL2ueNGGGwzau2PZPhcKjQtExuAbJdoyLMvvac8Gq4kYvw[/IMG] 3 Section Staff: This quarterstaff can split apart into three pieces linked by chain. Use as Quarterstaff or Double Flail (free action to alter). Cost: 80gp Chang Bahn Jin: Greatstaff Chiang Chiang: Double Spear 2H Superior Double Weapon, Prof +2, d8/d8, 40gp, Staff or Spear, Prop: Defensive, Off-hand, Balancing Aid: The wielder gains a +3 to balance checks while holding this weapon with both hands Er Neu: Two Trigger Crossbow: 2H Military Weapon (Same stats as a simple Crossbow, minor action to load each bolt) Either of two strings can be fired independently or jointly as a special attack (makes two basic ranged attacks at -2 to hit on the same target) Fa Gen (Back Arrow): A spring launched arrow is strapped to the characters back just below the collar line and fired when he or she makes a paticularly low bow. Excellent suprise weapon but good for only a single shot per encounter. Military Weapon: Prof: +2, Damage: 2d4, Range 10/20, Crossbow, Properties: Surprising: +3 on bluff checks to gain combat advantage with this weapon, Concealed: DC: one half wearer's level + 15 to detect. Kun Dan: Pellet Bow This short bow fires lead bullet or stones like the sling rather than arrows 2H Military Weapon: Prof: +2, 1d6, 15/30 range, 25gp, 2lbs, Bow, Prop: Load Free, Small Ribbon Lasso: This silk cloth weapon inflicts no damage but allows the weilder to make Grabs as Reach Attacks 2H Military Weapon: Prof: +3, No Damage, 10gp, 2lbs, Flail, Prop.: Reach Grab. Sharpened Coins: Simple Weapon (Can pass as ordinary coins to a casual observer) Prof: +2, Damage: 1 pt each, fling up to 4 at once, Range: 2/4, 1sp ea, Light Blade, Prop: Light Thrown [IMG]http://images-partners-tbn.google.com/images?q=tbn:i8g91J66KHsB3M::cache.gawker.com/assets/images/8/2009/12/gogoyubari.jpg[/IMG]Meteor Hammer: The meteor hammer is a simple metal sphere. The Shen Biau (Rope Dart) is a very similar weapon with a broad blade shaped like an arrowhead instead of a steel ball. The metal weight of either is tied to the end of a short length of silk rope or light chain threaded through a hollow handle. The rope is spun rapidly around the weilder and the swing radius is lengthened or shortened by the off-hand. 2H Superior Weapon, Prof: +3, Damage: 1d8, 25gp, Light Blade or Flail, Prop.: Reach, Orbital Strike (Special Melee Attack): Make a basic attack at -2 to hit against all adjacent creatures. Warrior Fan: This folding paper fan sports razor sharp blades on each rib and is highly aerodynamic. 1H Superior Weapon: Prof: +3, Damage: 1d6, Thrown: 5/10, Light Blade, Prop.: High Critical, Light Thrown, Off-Hand. [/QUOTE]
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