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<blockquote data-quote="dragonfriend7738" data-source="post: 5887042" data-attributes="member: 6691820"><p>This is what I have for the Traders. Let me know what you think, and whether or not this merits a level adjustment. If it means anything, I don't intend for the Traders to be a PC race- at least not at first.</p><p> </p><p> </p><p>The Traders:</p><p>Mysterious, blue-skinned mariners who travel the seas in powerful merchant vessels and bring trade to the many countries of the world. Very little is known of their culture, as they tend to morph to the various port cultures of the nations that they visit, and disclose nothing of their origins.</p><p> </p><p>Personality:</p><p>Most Traders are cheerful individuals who revel in the many cultures of the world.</p><p> </p><p>Physical description:</p><p>Traders have pale skin- usually tinted some shade of blue. Females tend to wear their dark hair long or bound up in pony tails. Men wear militaristic styles, short cut or often bald. Both genders favor light, tight fitting clothing, or (in the case of exceptionally wealthy females) loose, flowing dresses. Neither gender is fond of overly flashy jewelry, but they do like brightly colored clothing.</p><p> </p><p>Physically, Traders are very similar to humans, but notable differences besides their skin color are easy to spot. Their eyes are larger and much more widely set, almost resting on the sides of their faces, and the majority of their teeth are naturally sharp- a visual reminder that these jovial people are marine predators. In addition to their eyes and teeth, </p><p>Traders feature a set of gills on their neck that naturally seal when out of water, and webbed hands and feet that allow them greater maneuverability when underwater.</p><p> </p><p>Racial Traits:</p><p> </p><p>Attributes: +2 Cha, +2 Int, -2 Str, -2 Con</p><p> </p><p>Traders are easy going and likeable and their contact with many cultures grants them much knowledge of the world, but their amphibious heritage makes them uniquely vulnerable to physical damage.</p><p> </p><p>Type: Medium Humanoid Fey (aquatic)</p><p>For the purposes of spells, Traders are of the Aquatic type.</p><p> </p><p>Speed: Traders have a base land speed of 15, and a swim speed of 40.</p><p> </p><p>Vision: Traders have 60 ft darkvision and 120 ft low light vision. They retain lose the ability to discern colors when utilizing dark vision, but retain it in all other cases.</p><p> </p><p>Racial Bonuses: Traders gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. Traders also have the ability to take 10 on any swim check that would not be considered part of an exceptional situation (I.E. A Trader cannot take 10 to escape the pull of a whirlpool, for example.) Finally, Traders take a racial penalty of −4 to all Balance checks while on land. Traders can breathe freely in both fresh and salt water as well as out of water.</p><p> </p><p>Elemental Resistance: Traders have cold resistance 5.</p><p> </p><p>Elemental Affinity: Trader sorcerers with the Elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Trader clerics with the Water domain cast their Water domain powers and spells at +1 caster level.</p><p> </p><p>Automatic Languages: Common, Aquan. Traders gain one additional bonus language at level 1, in addition to any bonus languages gained by a high Int bonus.</p><p></p><p>Favored Class: ? Sorcerer? Rouge? What do you think?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 5887042, member: 6691820"] This is what I have for the Traders. Let me know what you think, and whether or not this merits a level adjustment. If it means anything, I don't intend for the Traders to be a PC race- at least not at first. The Traders: Mysterious, blue-skinned mariners who travel the seas in powerful merchant vessels and bring trade to the many countries of the world. Very little is known of their culture, as they tend to morph to the various port cultures of the nations that they visit, and disclose nothing of their origins. Personality: Most Traders are cheerful individuals who revel in the many cultures of the world. Physical description: Traders have pale skin- usually tinted some shade of blue. Females tend to wear their dark hair long or bound up in pony tails. Men wear militaristic styles, short cut or often bald. Both genders favor light, tight fitting clothing, or (in the case of exceptionally wealthy females) loose, flowing dresses. Neither gender is fond of overly flashy jewelry, but they do like brightly colored clothing. Physically, Traders are very similar to humans, but notable differences besides their skin color are easy to spot. Their eyes are larger and much more widely set, almost resting on the sides of their faces, and the majority of their teeth are naturally sharp- a visual reminder that these jovial people are marine predators. In addition to their eyes and teeth, Traders feature a set of gills on their neck that naturally seal when out of water, and webbed hands and feet that allow them greater maneuverability when underwater. Racial Traits: Attributes: +2 Cha, +2 Int, -2 Str, -2 Con Traders are easy going and likeable and their contact with many cultures grants them much knowledge of the world, but their amphibious heritage makes them uniquely vulnerable to physical damage. Type: Medium Humanoid Fey (aquatic) For the purposes of spells, Traders are of the Aquatic type. Speed: Traders have a base land speed of 15, and a swim speed of 40. Vision: Traders have 60 ft darkvision and 120 ft low light vision. They retain lose the ability to discern colors when utilizing dark vision, but retain it in all other cases. Racial Bonuses: Traders gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. Traders also have the ability to take 10 on any swim check that would not be considered part of an exceptional situation (I.E. A Trader cannot take 10 to escape the pull of a whirlpool, for example.) Finally, Traders take a racial penalty of −4 to all Balance checks while on land. Traders can breathe freely in both fresh and salt water as well as out of water. Elemental Resistance: Traders have cold resistance 5. Elemental Affinity: Trader sorcerers with the Elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Trader clerics with the Water domain cast their Water domain powers and spells at +1 caster level. Automatic Languages: Common, Aquan. Traders gain one additional bonus language at level 1, in addition to any bonus languages gained by a high Int bonus. Favored Class: ? Sorcerer? Rouge? What do you think? [/QUOTE]
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