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<blockquote data-quote="dragonfriend7738" data-source="post: 5887659" data-attributes="member: 6691820"><p>Actually, I put that as the last line in the Racial Stats info: Traders can breathe freely in both fresh and salt water as well as out of water. I tried to put it in there as plain text so that I wouldn't have to have a creature with three types. (Aquatic, Fey, Amphibious)</p><p> </p><p></p><p> </p><p>What are Aventi from? I'm not familiar with them. I agree that the Water Power ability is much more balanced, and I'm going to use that instead. Your comment about the speed is also noted, I'll boost it back up to 20.</p><p> </p><p></p><p> </p><p>Actually, what I'm looking for is an intelligent, charismatic fey born of the seas that can hunt together and have completely monopolized the ocean trading business. I just put the sharp teeth there as flavor text- they don't get a bite attack out of it.</p><p> </p><p>These aren't merfolk, and they're not supposed to be Legend of Zelda Zora knock-offs either. Although, now that I think about it, Zora did inspire me for them a little.</p><p> </p><p></p><p> </p><p>I really like these. I think your text for the speed is much clearer- and doesn't feed the players bonus information that doesn't make them think outside the box to gain max benifits. I think the Bound to the Surf ability would cover the dehydration effect nicely, but I do agree with [MENTION=21432]Samloyal23[/MENTION] that they probably should have some racial weakness to dehydration effects.</p><p> </p><p></p><p> </p><p>Yes, but that's in the perview of large whales and not so much in the small, group-based predator. Not that I can think of any small, group-based marine predator that's not a mammal at the moment, mind.</p><p> </p><p></p><p> </p><p>Actually, they're the Tinker Gnome from Dragonlance. Can't have Kobolds, as there's no established dragonkin races in the world, and I'm trying to get rid of Gnomes in favor of a civilized Goblin race instead. I'm going to borrow heavily from the Dragonlance info, though.</p><p> </p><p></p><p> </p><p>I'll look into it, thanks.</p><p> </p><p></p><p> </p><p>Well, the Traders honestly aren't meant to be a race that initally calls to be a player race. Mostly I need them written up so that I can keep track of what race has what while I'm generating NPCs that are going to interact with the characters, and for a short naval-based operation that I'm planning for the campaign that will take place on the world.</p><p> </p><p>Thanks for the detailed reply, I appreciate it.</p><p> </p><p></p><p> </p><p>I agree, but they have to lose something to get the bonus to CHA and INT, right? What would you suggest to balance that out while allowing them to have normal STR?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 5887659, member: 6691820"] Actually, I put that as the last line in the Racial Stats info: Traders can breathe freely in both fresh and salt water as well as out of water. I tried to put it in there as plain text so that I wouldn't have to have a creature with three types. (Aquatic, Fey, Amphibious) What are Aventi from? I'm not familiar with them. I agree that the Water Power ability is much more balanced, and I'm going to use that instead. Your comment about the speed is also noted, I'll boost it back up to 20. Actually, what I'm looking for is an intelligent, charismatic fey born of the seas that can hunt together and have completely monopolized the ocean trading business. I just put the sharp teeth there as flavor text- they don't get a bite attack out of it. These aren't merfolk, and they're not supposed to be Legend of Zelda Zora knock-offs either. Although, now that I think about it, Zora did inspire me for them a little. I really like these. I think your text for the speed is much clearer- and doesn't feed the players bonus information that doesn't make them think outside the box to gain max benifits. I think the Bound to the Surf ability would cover the dehydration effect nicely, but I do agree with [MENTION=21432]Samloyal23[/MENTION] that they probably should have some racial weakness to dehydration effects. Yes, but that's in the perview of large whales and not so much in the small, group-based predator. Not that I can think of any small, group-based marine predator that's not a mammal at the moment, mind. Actually, they're the Tinker Gnome from Dragonlance. Can't have Kobolds, as there's no established dragonkin races in the world, and I'm trying to get rid of Gnomes in favor of a civilized Goblin race instead. I'm going to borrow heavily from the Dragonlance info, though. I'll look into it, thanks. Well, the Traders honestly aren't meant to be a race that initally calls to be a player race. Mostly I need them written up so that I can keep track of what race has what while I'm generating NPCs that are going to interact with the characters, and for a short naval-based operation that I'm planning for the campaign that will take place on the world. Thanks for the detailed reply, I appreciate it. I agree, but they have to lose something to get the bonus to CHA and INT, right? What would you suggest to balance that out while allowing them to have normal STR? [/QUOTE]
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