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<blockquote data-quote="Psychic Warrior" data-source="post: 2799722" data-attributes="member: 17733"><p>I would like opinions on this house rule regarding class skill lists. Any foreseeable problems? I am a big advocate of skill checks for almost anything (even the 'social' ones although the players still have the RP the situation) so allowing them to customize their skill lists within the parameter below seems reasonable to me. Any constructive criticism is greatly appreciated.</p><p></p><p></p><p>Upon character creation each player chooses their class skills for their class within the parameters set out below. Multiclassing into a new class allows the player to again choose their own class skill list but their total number of skills for the new class is one lower than listed below. A third class is reduced by 2 class skills and so on. Prestige Classes and Racial Paragon levels are exempt from this rule - their skill lists are ‘fixed’ and cannot be altered when entering into them.</p><p></p><p>The number of class skills is limited by both quantity, type (physical and mental) and a few skills are exclusive to specific classes.</p><p></p><p>The following skills are exclusive to these classes</p><p></p><p>Appraise – Bards & Rogues</p><p>Disable Device – Rogues</p><p>Forgery – Rogues</p><p>Gather Information – Bards & Rogues</p><p>Open Lock – Rogues</p><p>Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards</p><p>Use Magic Device – Bards & Rogues</p><p></p><p>While other classes can get ranks in these skills they can never be class skills for any classes but those listed.</p><p></p><p>The following classes may choose these number & type of class skills when first created. </p><p>Physical Skills are those based off of Strength, Dexterity or Constitution</p><p>Mental Skills are those based off of Intelligence, Wisdom or Charisma</p><p></p><p>Barbarian: 8 physical & 6 mental / 4 skill points/level</p><p>Bard: 10 physical & 15 mental / 6 skill points/level</p><p>Cleric: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (religion)</p><p>Druid: 4 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (nature)</p><p>Fighter: 8 physical & 2 mental / 2 skill points/level</p><p>Monk: 10 physical & 8 mental / 4 skill points/level</p><p>Paladin: 5 physical & 7 mental / 2 skill points/level</p><p>Rogue: 12 physical & 16 mental / 8 skill points/level</p><p>Scout: 10 physical & 10 mental / 8 skill points/level</p><p>Sorcerer: 2 physical & 6 mental / 2 skill points/level</p><p>Spirit Shaman: 4 physical & 10 mental / 4 skill points/level one mental skill must be Survival</p><p>Swashbuckler: 8 physical & 6 mental / 4 skill points/level</p><p>Warlock: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (the planes)</p><p>Warmage: 4 physical & 6 mental / 2 skill points/level one mental skill must be Knowledge (arcane)</p><p>Wizard: 2 physical & 12 mental / 2 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2799722, member: 17733"] I would like opinions on this house rule regarding class skill lists. Any foreseeable problems? I am a big advocate of skill checks for almost anything (even the 'social' ones although the players still have the RP the situation) so allowing them to customize their skill lists within the parameter below seems reasonable to me. Any constructive criticism is greatly appreciated. Upon character creation each player chooses their class skills for their class within the parameters set out below. Multiclassing into a new class allows the player to again choose their own class skill list but their total number of skills for the new class is one lower than listed below. A third class is reduced by 2 class skills and so on. Prestige Classes and Racial Paragon levels are exempt from this rule - their skill lists are ‘fixed’ and cannot be altered when entering into them. The number of class skills is limited by both quantity, type (physical and mental) and a few skills are exclusive to specific classes. The following skills are exclusive to these classes Appraise – Bards & Rogues Disable Device – Rogues Forgery – Rogues Gather Information – Bards & Rogues Open Lock – Rogues Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards Use Magic Device – Bards & Rogues While other classes can get ranks in these skills they can never be class skills for any classes but those listed. The following classes may choose these number & type of class skills when first created. Physical Skills are those based off of Strength, Dexterity or Constitution Mental Skills are those based off of Intelligence, Wisdom or Charisma Barbarian: 8 physical & 6 mental / 4 skill points/level Bard: 10 physical & 15 mental / 6 skill points/level Cleric: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (religion) Druid: 4 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (nature) Fighter: 8 physical & 2 mental / 2 skill points/level Monk: 10 physical & 8 mental / 4 skill points/level Paladin: 5 physical & 7 mental / 2 skill points/level Rogue: 12 physical & 16 mental / 8 skill points/level Scout: 10 physical & 10 mental / 8 skill points/level Sorcerer: 2 physical & 6 mental / 2 skill points/level Spirit Shaman: 4 physical & 10 mental / 4 skill points/level one mental skill must be Survival Swashbuckler: 8 physical & 6 mental / 4 skill points/level Warlock: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (the planes) Warmage: 4 physical & 6 mental / 2 skill points/level one mental skill must be Knowledge (arcane) Wizard: 2 physical & 12 mental / 2 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft [/QUOTE]
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