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<blockquote data-quote="Psychic Warrior" data-source="post: 2800022" data-attributes="member: 17733"><p>Why those three? I just don't see them as being more powerful than a Craft skill or Escape Artist. I do ask for those skills to be checked upon regularly but DCs are set to a appropriate-to-the-party level. Having a few more PCs with the ability to make rolls on them doesn't seem too unbalancing. Also given the tiny amount of skill points each class gets they are also sacrificing the ability to jump or climb or anything else. They see the ambush coming they just can't climb the rocky cliff to get away from it.</p><p></p><p></p><p></p><p>That might be too radical even for my tastes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I actually like the idea of class/cross class skills and that each class gives focus to a few skills but sacrifices focus on others. I</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2800022, member: 17733"] Why those three? I just don't see them as being more powerful than a Craft skill or Escape Artist. I do ask for those skills to be checked upon regularly but DCs are set to a appropriate-to-the-party level. Having a few more PCs with the ability to make rolls on them doesn't seem too unbalancing. Also given the tiny amount of skill points each class gets they are also sacrificing the ability to jump or climb or anything else. They see the ambush coming they just can't climb the rocky cliff to get away from it. That might be too radical even for my tastes ;) I actually like the idea of class/cross class skills and that each class gives focus to a few skills but sacrifices focus on others. I [/QUOTE]
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