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<blockquote data-quote="Psychic Warrior" data-source="post: 2800853" data-attributes="member: 17733"><p>How about a revision to giving each class a number of class skills equal to twice thier skill points/level? Going with the +2 skill points/level house rule (which seems so common it should count as errata) it would look something like this</p><p></p><p>The following skills are exclusive to these classes</p><p></p><p>Appraise – Bards & Rogues</p><p>Disable Device – Rogues & Scouts </p><p>Forgery – Rogues, Bards & Wizards</p><p>Gather Information – Bards & Rogues</p><p>Open Lock – Rogues</p><p>Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards</p><p>Use Magic Device – Bards & Rogues</p><p></p><p>While other classes can get ranks in these skills they can never be class skills for any classes but those listed.</p><p></p><p>The following classes may choose these number & type of class skills when first created. </p><p>Physical Skills are those based off of Strength, Dexterity or Constitution</p><p>Mental Skills are those based off of Intelligence, Wisdom or Charisma</p><p></p><p>Barbarian: 8 physical & 4 mental / 6 skill points/level</p><p>Bard: 6 physical & 8 mental / 8 skill points/level</p><p>Cleric: 2 physical & 6 mental / 4 skill points/level one mental skill must be Knowledge (religion)</p><p>Druid: 4 physical & 8 mental / 6 skill points/level one mental skill must be Knowledge (nature)</p><p>Fighter: 6 physical & 2 mental / 4 skill points/level</p><p>Monk: 7 physical & 5 mental / 6 skill points/level</p><p>Paladin: 3 physical & 5 mental / 4 skill points/level</p><p>Rogue: 10 physical & 10 mental / 10 skill points/level</p><p>Scout: 10 physical & 10 mental / 10 skill points/level</p><p>Sorcerer: 2 physical & 6 mental / 4 skill points/level</p><p>Spirit Shaman: 4 physical & 8 mental / 6 skill points/level one mental skill must be Survival</p><p>Swashbuckler: 7 physical & 5 mental / 6 skill points/level</p><p>Warlock: 2 physical & 6 mental / 4 skill points/level one mental skill must be Knowledge (the planes)</p><p>Warmage: 3 physical & 5 mental / 4 skill points/level one mental skill must be Knowledge (arcane)</p><p>Wizard: 2 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft</p><p></p><p>I give the Wizard a slight boost here due to the quanitity of Knowledge skills and the fact that he should be able to learn near all of them. A high Int (18+) character in say, fighter, does run the risk of having more skill points than class skills but they'll just have to cope (not that I have ever seen anything like that happen).</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2800853, member: 17733"] How about a revision to giving each class a number of class skills equal to twice thier skill points/level? Going with the +2 skill points/level house rule (which seems so common it should count as errata) it would look something like this The following skills are exclusive to these classes Appraise – Bards & Rogues Disable Device – Rogues & Scouts Forgery – Rogues, Bards & Wizards Gather Information – Bards & Rogues Open Lock – Rogues Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards Use Magic Device – Bards & Rogues While other classes can get ranks in these skills they can never be class skills for any classes but those listed. The following classes may choose these number & type of class skills when first created. Physical Skills are those based off of Strength, Dexterity or Constitution Mental Skills are those based off of Intelligence, Wisdom or Charisma Barbarian: 8 physical & 4 mental / 6 skill points/level Bard: 6 physical & 8 mental / 8 skill points/level Cleric: 2 physical & 6 mental / 4 skill points/level one mental skill must be Knowledge (religion) Druid: 4 physical & 8 mental / 6 skill points/level one mental skill must be Knowledge (nature) Fighter: 6 physical & 2 mental / 4 skill points/level Monk: 7 physical & 5 mental / 6 skill points/level Paladin: 3 physical & 5 mental / 4 skill points/level Rogue: 10 physical & 10 mental / 10 skill points/level Scout: 10 physical & 10 mental / 10 skill points/level Sorcerer: 2 physical & 6 mental / 4 skill points/level Spirit Shaman: 4 physical & 8 mental / 6 skill points/level one mental skill must be Survival Swashbuckler: 7 physical & 5 mental / 6 skill points/level Warlock: 2 physical & 6 mental / 4 skill points/level one mental skill must be Knowledge (the planes) Warmage: 3 physical & 5 mental / 4 skill points/level one mental skill must be Knowledge (arcane) Wizard: 2 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft I give the Wizard a slight boost here due to the quanitity of Knowledge skills and the fact that he should be able to learn near all of them. A high Int (18+) character in say, fighter, does run the risk of having more skill points than class skills but they'll just have to cope (not that I have ever seen anything like that happen). [/QUOTE]
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