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<blockquote data-quote="Psychic Warrior" data-source="post: 2803886" data-attributes="member: 17733"><p>I think the system as it is (d20+ bonuses) is solid but the stingyness of the RAW in giving out skill points and the restrictive nature of the class skill lists really hurts the system. I have tried a couple of methods from combining certain skills together (ie Open Locks and DIsable Device into just Disable Device, Move Silently and Hide into Stealth etc) to adding extra skill points (which i will always keep now) to a combination of those two plus eliminating some skills entirely. It is one area of the game that I feel you can play with quite a bit and not really throw the system out of whack. Some 'safeguards' are needed on things like Use MAgic Device but overall it is the most customizable part of 3E. </p><p></p><p>I like the 1/2 Int bonus to extra mental skills. That gives more incentive (to me) for players to pump up their Int scores. WOuld a similar bonus be out of line for character with high Str/Dex/Con? Or would it be better for the player to choose which stat they want as their 'bonus class skill' stat? Should there be a restriction on which skills they can put the bonus into? Ooooo lots to think about! My players are going to think I am insane with the changes I've already made to the house rule - and we haven't even tried it out yet! </p><p></p><p></p><p>I wasn't too worried about the multi-classing thing. I would rather the player choose new skills rather than keep up the same ones (that should be one of the big reasons to multi-class - access to more skills) but even if they simply chose the same skills over and over I don't think it would cause much of a balance issue. The RAW allow every class skill with each new class so i though a (small) restriction wouldn't be too out of place. I think the system you state might be too far the other way. And it skews the 'ratio' aspect I was trying to instill in the class skill choices. The '-1 class skill' should come off the higher number (player's choice when they get equal number of mental & physical) the -2 is one off of each. Maybe that is a little liberal. I would see doubling it to -2/-4 though.</p><p></p><p>btw thanks to all who are contributing here. It helps to get some extra insight on this stuff.</p></blockquote><p></p>
[QUOTE="Psychic Warrior, post: 2803886, member: 17733"] I think the system as it is (d20+ bonuses) is solid but the stingyness of the RAW in giving out skill points and the restrictive nature of the class skill lists really hurts the system. I have tried a couple of methods from combining certain skills together (ie Open Locks and DIsable Device into just Disable Device, Move Silently and Hide into Stealth etc) to adding extra skill points (which i will always keep now) to a combination of those two plus eliminating some skills entirely. It is one area of the game that I feel you can play with quite a bit and not really throw the system out of whack. Some 'safeguards' are needed on things like Use MAgic Device but overall it is the most customizable part of 3E. I like the 1/2 Int bonus to extra mental skills. That gives more incentive (to me) for players to pump up their Int scores. WOuld a similar bonus be out of line for character with high Str/Dex/Con? Or would it be better for the player to choose which stat they want as their 'bonus class skill' stat? Should there be a restriction on which skills they can put the bonus into? Ooooo lots to think about! My players are going to think I am insane with the changes I've already made to the house rule - and we haven't even tried it out yet! I wasn't too worried about the multi-classing thing. I would rather the player choose new skills rather than keep up the same ones (that should be one of the big reasons to multi-class - access to more skills) but even if they simply chose the same skills over and over I don't think it would cause much of a balance issue. The RAW allow every class skill with each new class so i though a (small) restriction wouldn't be too out of place. I think the system you state might be too far the other way. And it skews the 'ratio' aspect I was trying to instill in the class skill choices. The '-1 class skill' should come off the higher number (player's choice when they get equal number of mental & physical) the -2 is one off of each. Maybe that is a little liberal. I would see doubling it to -2/-4 though. btw thanks to all who are contributing here. It helps to get some extra insight on this stuff. [/QUOTE]
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