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Customize and design monsters in 5e, what would you like?
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<blockquote data-quote="Stormonu" data-source="post: 6071405" data-attributes="member: 52734"><p>[MENTION=63]RangerWickett[/MENTION], that's an excellent idea on the ability front.</p><p></p><p>I mostly prefer 4E's monster design approach, though I'd prefer a slightly broader range for where abilities/mechanics could lie. I don't want to fall into the trap that EVERY monster of X level has this AC, hp or whatnot (even actual 4E monsters had some variance; the design rules didn't).</p><p></p><p>There needs to be some way to build classed NPCs, and as mentioned, you need to be able to build something like a frost giant sorcerer without just slapping it on top of a "frost giant warrior" base.</p><p></p><p>Lastly, I hope they retain some sort of Bloodied mechanic (perhaps rename it, say "Vulnerable"). Not only could you build in interesting reactions or changes to the creature after they hit that point (like multi-phase video game bosses) but you can also do things like making solo creatures immune to conditions and certain effects until they are worn down - for example, making them immuze to stun/daze effects until they're "vulnerable" (perhaps keying this on the PC side, getting rid of the reviled hp limits and keying it off the "vulnerable" trait) Since it doesn't necessarily need to be incorporated into every monster (save if you do the PC keyed ability), you could make it a selectable ability/power.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6071405, member: 52734"] [MENTION=63]RangerWickett[/MENTION], that's an excellent idea on the ability front. I mostly prefer 4E's monster design approach, though I'd prefer a slightly broader range for where abilities/mechanics could lie. I don't want to fall into the trap that EVERY monster of X level has this AC, hp or whatnot (even actual 4E monsters had some variance; the design rules didn't). There needs to be some way to build classed NPCs, and as mentioned, you need to be able to build something like a frost giant sorcerer without just slapping it on top of a "frost giant warrior" base. Lastly, I hope they retain some sort of Bloodied mechanic (perhaps rename it, say "Vulnerable"). Not only could you build in interesting reactions or changes to the creature after they hit that point (like multi-phase video game bosses) but you can also do things like making solo creatures immune to conditions and certain effects until they are worn down - for example, making them immuze to stun/daze effects until they're "vulnerable" (perhaps keying this on the PC side, getting rid of the reviled hp limits and keying it off the "vulnerable" trait) Since it doesn't necessarily need to be incorporated into every monster (save if you do the PC keyed ability), you could make it a selectable ability/power. [/QUOTE]
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Customize and design monsters in 5e, what would you like?
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