Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Customize and design monsters in 5e, what would you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6071545" data-attributes="member: 58416"><p>I liked a lot of the 4E theory behind modding monsters. Where it sometimes feel apart was when you added class templates to creatures. Because of the different scales that PCs and the rest of the world used, giving some class powers to a monster could often lead to odd effects. If you want an easy example, add the fighter template to a Boneclaw. In the same vein, giving powers that were bursts to larger creatures could sometimes turn a power which is normally barely noticeable into something somewhat broken.</p><p></p><p>I'm perfectly fine with the idea that monsters/npcs don't need to be built the same way as PCs; I actually kinda like that approach. However, I still think there needs to be a more common ground when it comes to how the numbers that both sides (PC vs NPC) of the equation interact with the numbers which the physics of the game world are built upon. I'm not asking for a perfect model; just not one in which a low level PC can at-will through the same door that a huge giant has trouble breaking and not one in which NPCs are so poor in comparison to their PC counterparts that it's virtually impossible for any creature to break out of dimensional shackles. Once that is accomplished, I think modifying monsters should be pretty easy.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6071545, member: 58416"] I liked a lot of the 4E theory behind modding monsters. Where it sometimes feel apart was when you added class templates to creatures. Because of the different scales that PCs and the rest of the world used, giving some class powers to a monster could often lead to odd effects. If you want an easy example, add the fighter template to a Boneclaw. In the same vein, giving powers that were bursts to larger creatures could sometimes turn a power which is normally barely noticeable into something somewhat broken. I'm perfectly fine with the idea that monsters/npcs don't need to be built the same way as PCs; I actually kinda like that approach. However, I still think there needs to be a more common ground when it comes to how the numbers that both sides (PC vs NPC) of the equation interact with the numbers which the physics of the game world are built upon. I'm not asking for a perfect model; just not one in which a low level PC can at-will through the same door that a huge giant has trouble breaking and not one in which NPCs are so poor in comparison to their PC counterparts that it's virtually impossible for any creature to break out of dimensional shackles. Once that is accomplished, I think modifying monsters should be pretty easy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Customize and design monsters in 5e, what would you like?
Top