Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Customize and design monsters in 5e, what would you like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ren1999" data-source="post: 6071813" data-attributes="member: 85179"><p>To keep the topic going I'll offer a system for both multi-classing and for designing monsters.</p><p></p><p>Having a multi-class and a multi-level party is rather simple.</p><p></p><p>Have the experience progression be the same for all classes.</p><p>When a character reaches experience points enough to graduate to the next class, they may choose which class they want to level-up in. </p><p>If they were a level 5 fighter before and got a +1d12 increase in hit points or just got 6 hit points whichever is higher when levelling up before, then if they choose 1st level Wizard, then they get +1d6 or 3 hit points and can only choose 1st level wizard powers.The character would then become Fighter 5, Wizard 1 Level 6. However, because they are no longer a dedicated class but rather a mixed class fighter/caster -- they have to wear medium level armor and use medium damage weapons.</p><p></p><p>Designing monsters would be like this.</p><p>Assign a basic array of 9, 10, 11, 12, 13 and 14 to any 6 stats. </p><p>Assign the highest score to the most important ability of the monster. </p><p>If it is a Kuo-Toan Priest, then the highest stat would be wisdom.</p><p>If it is a Kuo-Toan Monitor/Guard then the highest stat would be assigned to dexterity.</p><p>Then assign the second highest score to the second most important ability.</p><p>Assign the remaining scores from most to least important to the other 4 stats.</p><p>Now use the level progression table of character advancement and assign the same ability score increases that characters of the same level would have. </p><p>Here is the table I'm currently working on and playing with.</p><table style='width: 100%'><tr><td></td><td></td></tr><tr><td>lvl 2</td><td>skill+1</td></tr><tr><td>lvl 3</td><td>ability+1</td></tr><tr><td>lvl 4</td><td>1 additional power</td></tr><tr><td>lvl 5</td><td>1 additional skill or skill+1</td></tr><tr><td>lvl 6</td><td>ability+1</td></tr><tr><td>lvl 7</td><td>1 additional power</td></tr><tr><td>lvl 8</td><td>1 additional main action</td></tr><tr><td>lvl 9</td><td>skill+1</td></tr><tr><td>lvl 10</td><td>ability+1</td></tr><tr><td>lvl 11</td><td>1 additional power</td></tr><tr><td>lvl 12</td><td>1 additional skill or skill+1</td></tr><tr><td>lvl 13</td><td>ability+1</td></tr><tr><td>lvl 14</td><td>1 additional power</td></tr><tr><td>lvl 15</td><td>1 additional off-hand action</td></tr><tr><td>lvl 16</td><td>skill+1</td></tr><tr><td>lvl 17</td><td>ability+1</td></tr><tr><td>lvl 18</td><td>1 additional power</td></tr><tr><td>lvl 19</td><td>1 additional skill or skill+1</td></tr><tr><td>lvl 20</td><td>ability+1</td></tr><tr><td>lvl 21</td><td>1 additional power</td></tr><tr><td>lvl 22</td><td>1 additional reaction</td></tr><tr><td>lvl 23</td><td>skill+1</td></tr><tr><td>lvl 24</td><td>ability+1</td></tr><tr><td>lvl 25</td><td>1 additional power</td></tr></table><p> [TD="colspan: 3"]Level-Up Advancement Table[/TD] </p><p>Look at the powers in the module and manual and try to not assign any similar powers. Always try to turn at least one power into a new DDN reaction.</p><p>Note the number of the party.</p><p>Place the same number of monsters in the encounter.</p><p>If the highest level of the party is 5th level, then make the monsters mostly 3rd level for easy, 4th level for moderate, and 5th to 7th level for hard.</p><p>If lower than 3rd level, double the monsters.</p><p>If higher than 7th level, halve the monsters.</p><p>Fighting a monster over 3 levels higher than the highest level character, is not a good idea if you are an experienced DM who doesn't give his or her party a break.</p><p>Note the armor class stated in the module or monster manual for the monster. Use your new armor table to match the AC.</p><table style='width: 100%'><tr><td></td><td></td><td></td></tr><tr><td>AC10</td><td><br /> </td><td>underbelly</td></tr><tr><td>AC11</td><td><br /> </td><td>feather</td></tr><tr><td>AC12</td><td><br /> </td><td>fur</td></tr><tr><td>AC13</td><td><br /> </td><td>hide</td></tr><tr><td>AC14</td><td><br /> </td><td>scale</td></tr><tr><td>AC15</td><td><br /> </td><td>shell</td></tr><tr><td>AC16</td><td><br /> </td><td>ridges</td></tr><tr><td></td><td></td><td></td></tr><tr><td>AC17</td><td><br /> </td><td>underbelly</td></tr><tr><td>AC18</td><td><br /> </td><td>feather</td></tr><tr><td>AC19</td><td><br /> </td><td>fur</td></tr><tr><td>AC20</td><td><br /> </td><td>hide</td></tr><tr><td>AC21</td><td><br /> </td><td>scale</td></tr><tr><td>AC22</td><td><br /> </td><td>shell</td></tr><tr><td>AC23</td><td><br /> </td><td>ridges</td></tr><tr><td>AC24</td><td><br /> </td><td>magical AC bonus +1</td></tr><tr><td>AC25</td><td><br /> </td><td>magical AC bonus +2</td></tr></table><p> [TD="colspan: 3"]Wilderness and Subterranean Beast Armor Table<br /> Here is the table I'm playing with.[/TD] [TD="colspan: 3"]Other Planar and Magical Beast Armor Table[/TD] </p><p>Note the size of the monster and add or subtract strength and dexterity if you want. </p><table style='width: 100%'><tr><td>Beast Size</td><td>damage bonus</td><td>size and reach in squares</td><td>ability modifiers</td></tr><tr><td>fine</td><td><br /> </td><td>1/8</td><td>-3 str, +3 dex</td></tr><tr><td>diminutive</td><td><br /> </td><td>1/6</td><td>-2 str, +2 dex</td></tr><tr><td>tiny</td><td><br /> </td><td>1/4</td><td>-1 str, +1 dex</td></tr><tr><td>small</td><td><br /> </td><td>1/2</td><td><br /> </td></tr><tr><td>medium</td><td><br /> </td><td>1</td><td><br /> </td></tr><tr><td>large</td><td>+1d4</td><td>2</td><td>+1 str, -1 dex</td></tr><tr><td>huge</td><td>+1d6</td><td>3</td><td>+2 str, -2 dex</td></tr><tr><td>gargantuan</td><td>+1d8</td><td>4</td><td>+3 str, -3 dex</td></tr><tr><td>colossal</td><td>+1d10</td><td>5</td><td>+4 str, -4 dex<br /> <br /> </td></tr></table><p> You can test the monsters I just designed using this system here. </p><p><a href="http://kira3696.tripod.com" target="_blank">http://kira3696.tripod.com</a></p></blockquote><p></p>
[QUOTE="ren1999, post: 6071813, member: 85179"] To keep the topic going I'll offer a system for both multi-classing and for designing monsters. Having a multi-class and a multi-level party is rather simple. Have the experience progression be the same for all classes. When a character reaches experience points enough to graduate to the next class, they may choose which class they want to level-up in. If they were a level 5 fighter before and got a +1d12 increase in hit points or just got 6 hit points whichever is higher when levelling up before, then if they choose 1st level Wizard, then they get +1d6 or 3 hit points and can only choose 1st level wizard powers.The character would then become Fighter 5, Wizard 1 Level 6. However, because they are no longer a dedicated class but rather a mixed class fighter/caster -- they have to wear medium level armor and use medium damage weapons. Designing monsters would be like this. Assign a basic array of 9, 10, 11, 12, 13 and 14 to any 6 stats. Assign the highest score to the most important ability of the monster. If it is a Kuo-Toan Priest, then the highest stat would be wisdom. If it is a Kuo-Toan Monitor/Guard then the highest stat would be assigned to dexterity. Then assign the second highest score to the second most important ability. Assign the remaining scores from most to least important to the other 4 stats. Now use the level progression table of character advancement and assign the same ability score increases that characters of the same level would have. Here is the table I'm currently working on and playing with. [TABLE] [TR] [TD="colspan: 3"]Level-Up Advancement Table[/TD] [/TR] [TR] [TD]lvl 2[/TD] [TD]skill+1[/TD] [/TR] [TR] [TD]lvl 3[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 4[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 5[/TD] [TD]1 additional skill or skill+1[/TD] [/TR] [TR] [TD]lvl 6[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 7[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 8[/TD] [TD]1 additional main action[/TD] [/TR] [TR] [TD]lvl 9[/TD] [TD]skill+1[/TD] [/TR] [TR] [TD]lvl 10[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 11[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 12[/TD] [TD]1 additional skill or skill+1[/TD] [/TR] [TR] [TD]lvl 13[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 14[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 15[/TD] [TD]1 additional off-hand action[/TD] [/TR] [TR] [TD]lvl 16[/TD] [TD]skill+1[/TD] [/TR] [TR] [TD]lvl 17[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 18[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 19[/TD] [TD]1 additional skill or skill+1[/TD] [/TR] [TR] [TD]lvl 20[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 21[/TD] [TD]1 additional power[/TD] [/TR] [TR] [TD]lvl 22[/TD] [TD]1 additional reaction[/TD] [/TR] [TR] [TD]lvl 23[/TD] [TD]skill+1[/TD] [/TR] [TR] [TD]lvl 24[/TD] [TD]ability+1[/TD] [/TR] [TR] [TD]lvl 25[/TD] [TD]1 additional power[/TD] [/TR] [/TABLE] Look at the powers in the module and manual and try to not assign any similar powers. Always try to turn at least one power into a new DDN reaction. Note the number of the party. Place the same number of monsters in the encounter. If the highest level of the party is 5th level, then make the monsters mostly 3rd level for easy, 4th level for moderate, and 5th to 7th level for hard. If lower than 3rd level, double the monsters. If higher than 7th level, halve the monsters. Fighting a monster over 3 levels higher than the highest level character, is not a good idea if you are an experienced DM who doesn't give his or her party a break. Note the armor class stated in the module or monster manual for the monster. Use your new armor table to match the AC. [TABLE] [TR] [TD="colspan: 3"]Wilderness and Subterranean Beast Armor Table Here is the table I'm playing with.[/TD] [/TR] [TR] [TD]AC10[/TD] [TD] [/TD] [TD]underbelly[/TD] [/TR] [TR] [TD]AC11[/TD] [TD] [/TD] [TD]feather[/TD] [/TR] [TR] [TD]AC12[/TD] [TD] [/TD] [TD]fur[/TD] [/TR] [TR] [TD]AC13[/TD] [TD] [/TD] [TD]hide[/TD] [/TR] [TR] [TD]AC14[/TD] [TD] [/TD] [TD]scale[/TD] [/TR] [TR] [TD]AC15[/TD] [TD] [/TD] [TD]shell[/TD] [/TR] [TR] [TD]AC16[/TD] [TD] [/TD] [TD]ridges[/TD] [/TR] [TR] [TD="colspan: 3"]Other Planar and Magical Beast Armor Table[/TD] [/TR] [TR] [TD]AC17[/TD] [TD] [/TD] [TD]underbelly[/TD] [/TR] [TR] [TD]AC18[/TD] [TD] [/TD] [TD]feather[/TD] [/TR] [TR] [TD]AC19[/TD] [TD] [/TD] [TD]fur[/TD] [/TR] [TR] [TD]AC20[/TD] [TD] [/TD] [TD]hide[/TD] [/TR] [TR] [TD]AC21[/TD] [TD] [/TD] [TD]scale[/TD] [/TR] [TR] [TD]AC22[/TD] [TD] [/TD] [TD]shell[/TD] [/TR] [TR] [TD]AC23[/TD] [TD] [/TD] [TD]ridges[/TD] [/TR] [TR] [TD]AC24[/TD] [TD] [/TD] [TD]magical AC bonus +1[/TD] [/TR] [TR] [TD]AC25[/TD] [TD] [/TD] [TD]magical AC bonus +2[/TD] [/TR] [/TABLE] Note the size of the monster and add or subtract strength and dexterity if you want. [TABLE] [TR] [TD]Beast Size[/TD] [TD]damage bonus[/TD] [TD]size and reach in squares[/TD] [TD]ability modifiers[/TD] [/TR] [TR] [TD]fine[/TD] [TD] [/TD] [TD]1/8[/TD] [TD]-3 str, +3 dex[/TD] [/TR] [TR] [TD]diminutive[/TD] [TD] [/TD] [TD]1/6[/TD] [TD]-2 str, +2 dex[/TD] [/TR] [TR] [TD]tiny[/TD] [TD] [/TD] [TD]1/4[/TD] [TD]-1 str, +1 dex[/TD] [/TR] [TR] [TD]small[/TD] [TD] [/TD] [TD]1/2[/TD] [TD] [/TD] [/TR] [TR] [TD]medium[/TD] [TD] [/TD] [TD]1[/TD] [TD] [/TD] [/TR] [TR] [TD]large[/TD] [TD]+1d4[/TD] [TD]2[/TD] [TD]+1 str, -1 dex[/TD] [/TR] [TR] [TD]huge[/TD] [TD]+1d6[/TD] [TD]3[/TD] [TD]+2 str, -2 dex[/TD] [/TR] [TR] [TD]gargantuan[/TD] [TD]+1d8[/TD] [TD]4[/TD] [TD]+3 str, -3 dex[/TD] [/TR] [TR] [TD]colossal[/TD] [TD]+1d10[/TD] [TD]5[/TD] [TD]+4 str, -4 dex [/TD] [/TR] [/TABLE] You can test the monsters I just designed using this system here. [URL]http://kira3696.tripod.com[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Customize and design monsters in 5e, what would you like?
Top