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Customizing Beholders
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<blockquote data-quote="trentonjoe" data-source="post: 6751940" data-attributes="member: 304"><p>I want to swap out some beholder powers but keep the same general feel. I figure the things that can't be changed are:</p><p></p><ul> <li data-xf-list-type="ul">All rays must only effect one enemy</li> <li data-xf-list-type="ul">DC still 16</li> <li data-xf-list-type="ul">The effects must be or similar to spell</li> <li data-xf-list-type="ul">The effects must either have an effect or damage</li> </ul><p></p><p>The MM beholder has the following rays:</p><ul> <li data-xf-list-type="ul">Sleep-1st level Spell</li> <li data-xf-list-type="ul">Charm 1st level spell</li> <li data-xf-list-type="ul"> Fear- 1st level spell</li> <li data-xf-list-type="ul">Paralyze- 2nd level spell (hold monster)</li> <li data-xf-list-type="ul"> Slow- 3rd level spell</li> <li data-xf-list-type="ul"> Enervation-4th level spell (blight) only save for 1/2 damage on the list</li> <li data-xf-list-type="ul"> Telekinesis-5th level</li> <li data-xf-list-type="ul"> Petrification- 6th level</li> <li data-xf-list-type="ul"> Disintegrate- 6th level</li> <li data-xf-list-type="ul"> Death Ray- 7th level</li> </ul><p></p><p></p><p></p><p>Only three do damage, the rest are all conditions. Most of the conditions from the PHB are covered. The only ones missing are blind, exhausted and poisoned. Any ideas on how to change the rays other than just changing the conditions or swapping the damage type without messing with the "spirit" of the beholder?</p><p></p><p>Thanks in advance</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 6751940, member: 304"] I want to swap out some beholder powers but keep the same general feel. I figure the things that can't be changed are: [LIST] [*]All rays must only effect one enemy [*]DC still 16 [*]The effects must be or similar to spell [*]The effects must either have an effect or damage [/LIST] The MM beholder has the following rays: [LIST] [*]Sleep-1st level Spell [*]Charm 1st level spell [*] Fear- 1st level spell [*]Paralyze- 2nd level spell (hold monster) [*] Slow- 3rd level spell [*] Enervation-4th level spell (blight) only save for 1/2 damage on the list [*] Telekinesis-5th level [*] Petrification- 6th level [*] Disintegrate- 6th level [*] Death Ray- 7th level [/LIST] Only three do damage, the rest are all conditions. Most of the conditions from the PHB are covered. The only ones missing are blind, exhausted and poisoned. Any ideas on how to change the rays other than just changing the conditions or swapping the damage type without messing with the "spirit" of the beholder? Thanks in advance [/QUOTE]
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