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Customizing Keep on the Shadowfell for two player characters
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<blockquote data-quote="jasonbostwick" data-source="post: 4649685" data-attributes="member: 34924"><p>In my experience, more than one PC per player tends to stifle intra-party roleplaying (and roleplaying in general) unless your players are brilliant.</p><p></p><p>In 4e, the increased complexity of running a character would make it a lot more difficult to play two at once. </p><p></p><p>So far the vast majority of my experience with 4e has been with parties of only two-three characters, and we've all been having a great time.</p><p></p><p>I've just started running through a few published modules, starting with Last Breaths of Ashenport and now moving into King of the Trollhaunt Warrens. </p><p></p><p>The trick is to reinterpret the encounters slightly with the reduced XP budget in mind - the encounter system works well enough that the balance holds up no matter how many PCs there are.</p><p></p><p>One thing you will have to be careful about are controller monsters (especially elite) with attacks that inflict conditions like stun, dominated, and blinded. </p><p>These aren't bad in a 5 player party, but can devastate a 2 player party. Not only are you halving the number of actions per round available to the party, but each player will be the target of these effects much more often than if they were spread out over 5 targets, increasing player frustration.</p></blockquote><p></p>
[QUOTE="jasonbostwick, post: 4649685, member: 34924"] In my experience, more than one PC per player tends to stifle intra-party roleplaying (and roleplaying in general) unless your players are brilliant. In 4e, the increased complexity of running a character would make it a lot more difficult to play two at once. So far the vast majority of my experience with 4e has been with parties of only two-three characters, and we've all been having a great time. I've just started running through a few published modules, starting with Last Breaths of Ashenport and now moving into King of the Trollhaunt Warrens. The trick is to reinterpret the encounters slightly with the reduced XP budget in mind - the encounter system works well enough that the balance holds up no matter how many PCs there are. One thing you will have to be careful about are controller monsters (especially elite) with attacks that inflict conditions like stun, dominated, and blinded. These aren't bad in a 5 player party, but can devastate a 2 player party. Not only are you halving the number of actions per round available to the party, but each player will be the target of these effects much more often than if they were spread out over 5 targets, increasing player frustration. [/QUOTE]
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