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Customizing Keep on the Shadowfell for two player characters
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<blockquote data-quote="Hawke" data-source="post: 4649701" data-attributes="member: 61721"><p>I recently ran the second half of KotS for 3 players (striker, defender, leader)... the fourth was dealing with some issues and had several weeks he couldn't attend. I setup the side trek to make sure the relevant plot I setup wasn't damaged too much and decided to use KotS because I had it and it'd give me a few weeks off as far as DMing. </p><p></p><p>The players were level 5 so a bit above what you'd expect but if you use the encounter builder tool it turns out the XP budgets weren't too far off. I dropped a few minions here and there and tried to make the encounters a little more modular with varied waves. I could then determine how well they were doing and on the fly decide whether or not to add that second group or let them hold off a bit if the players were having some issues. Overall I didn't have to do any major behind the scenes DM tweaking midway through and they didn't have a big problem with the final two encounters at the end. </p><p></p><p>I did allow them to use their magic items w/o worrying about milestone requirements and let them use more than one action point in an encounter (led to them saving about 2 each for the end boss).</p></blockquote><p></p>
[QUOTE="Hawke, post: 4649701, member: 61721"] I recently ran the second half of KotS for 3 players (striker, defender, leader)... the fourth was dealing with some issues and had several weeks he couldn't attend. I setup the side trek to make sure the relevant plot I setup wasn't damaged too much and decided to use KotS because I had it and it'd give me a few weeks off as far as DMing. The players were level 5 so a bit above what you'd expect but if you use the encounter builder tool it turns out the XP budgets weren't too far off. I dropped a few minions here and there and tried to make the encounters a little more modular with varied waves. I could then determine how well they were doing and on the fly decide whether or not to add that second group or let them hold off a bit if the players were having some issues. Overall I didn't have to do any major behind the scenes DM tweaking midway through and they didn't have a big problem with the final two encounters at the end. I did allow them to use their magic items w/o worrying about milestone requirements and let them use more than one action point in an encounter (led to them saving about 2 each for the end boss). [/QUOTE]
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Customizing Keep on the Shadowfell for two player characters
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