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General Tabletop Discussion
*Pathfinder & Starfinder
Customizing Monster Levels
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<blockquote data-quote="Fungah" data-source="post: 4329348"><p>I'm trying to figure out just how I should change the stats of monsters if I want to adjust their levels to be closer-matched for my PCs. The DMG tells me how I can change HP based on their role, plus I found this article from WotC: <a href="http://www.wizards.com/default.asp?x=dnd/4ex/20080418a" target="_blank">http://www.wizards.com/default.asp?x=dnd/4ex/20080418a</a></p><p></p><p><em>"Boosting a monster’s level is easy. Just increase its attack rolls, defenses, and AC by 1 for every level you add. For every two levels, increase the damage it deals with its attacks by 1. Decreasing a monster’s level works like increasing it, but in reverse."</em></p><p></p><p>That method seems flawed...</p><p>Based on what it says, initiative and abilities won't change at all. The way I see it, each ability score bonus, each defense, armor class, initiative, skills, and attack rolls should all be increased/decreased by 1 for every 2 levels the monster is modified. That way the attack rolls, defenses, and AC change the same as the article dictates, but the rest of the monster also changes accordingly. Am I missing something, or is my method more accurate?</p><p></p><p>Also, I was going to put this in the House Rules forum, but decided not to because I'd rather use official ruling if there's some out there that I completely overlooked. I don't know if the article should be considered canon or not.</p></blockquote><p></p>
[QUOTE="Fungah, post: 4329348"] I'm trying to figure out just how I should change the stats of monsters if I want to adjust their levels to be closer-matched for my PCs. The DMG tells me how I can change HP based on their role, plus I found this article from WotC: [url]http://www.wizards.com/default.asp?x=dnd/4ex/20080418a[/url] [I]"Boosting a monster’s level is easy. Just increase its attack rolls, defenses, and AC by 1 for every level you add. For every two levels, increase the damage it deals with its attacks by 1. Decreasing a monster’s level works like increasing it, but in reverse."[/I] That method seems flawed... Based on what it says, initiative and abilities won't change at all. The way I see it, each ability score bonus, each defense, armor class, initiative, skills, and attack rolls should all be increased/decreased by 1 for every 2 levels the monster is modified. That way the attack rolls, defenses, and AC change the same as the article dictates, but the rest of the monster also changes accordingly. Am I missing something, or is my method more accurate? Also, I was going to put this in the House Rules forum, but decided not to because I'd rather use official ruling if there's some out there that I completely overlooked. I don't know if the article should be considered canon or not. [/QUOTE]
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