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Customizing the ranger
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<blockquote data-quote="Desdichado" data-source="post: 66604" data-attributes="member: 2205"><p></p><p>Yeah, armor I had planned on (another reason why taking fighter feats like heavy armor proficiency was going to be overkill) but I don't recall any stipulation against double weapons. I thought, that as far as the those rules were concerned, a double weapon <em>was</em> two weapons. I'll reread the ranger description to verify.</p><p></p><p>That's a possibility, and I can shoehorn my concept into that framework, but even without taking into account a min-maxing perspective (which I usually don't: I'm not interested in mathematical analysis of rules to get the most combat bang for my buck.) Still, I'd like to try my hand at a more radical class modification than I've done so far so I can better fit my concept. I'll also look at the CCE that I just heard about in another thread and see what kind of results that gives me.</p><p></p><p>That experience point penalty is one of the biggest problems I have with multiclassing. Without it, you can <em>almost</em> use multiclassing as a mechanic to create custom classe, or even as a classless-like system. With it, though, you are much more constrained than I like.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 66604, member: 2205"] [i][/i] Yeah, armor I had planned on (another reason why taking fighter feats like heavy armor proficiency was going to be overkill) but I don't recall any stipulation against double weapons. I thought, that as far as the those rules were concerned, a double weapon [i]was[/i] two weapons. I'll reread the ranger description to verify. [i][/i] That's a possibility, and I can shoehorn my concept into that framework, but even without taking into account a min-maxing perspective (which I usually don't: I'm not interested in mathematical analysis of rules to get the most combat bang for my buck.) Still, I'd like to try my hand at a more radical class modification than I've done so far so I can better fit my concept. I'll also look at the CCE that I just heard about in another thread and see what kind of results that gives me. [i][/i] That experience point penalty is one of the biggest problems I have with multiclassing. Without it, you can [i]almost[/i] use multiclassing as a mechanic to create custom classe, or even as a classless-like system. With it, though, you are much more constrained than I like. [/QUOTE]
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