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Customizing the ranger
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<blockquote data-quote="Desdichado" data-source="post: 66744" data-attributes="member: 2205"><p>I did use the CCP to build this class from scratch, and I came very close to what I had proposed with 230 points. The author actually suggests 240 points, and even so says that that should give you a slightly below average power level for your custom class. Average CP for a core class is 250: the ranger as constitued comes out as 237, the Rogue as 251. My class is actually weaker than either of those two by a small margin.</p><ul> <li data-xf-list-type="ul">HD: d10</li> <li data-xf-list-type="ul">Weapon proficiencies: simple and martial</li> <li data-xf-list-type="ul">Armor proficiencies: light and medium</li> <li data-xf-list-type="ul">Skill points per level: 4</li> <li data-xf-list-type="ul">Class skills: Animal Empathy, Bluff, Climb, Craft, Handle Animal, Heal, Hide, Intuit direction, Jump, Knowledge (nature), Listen, Move silently, Profession, Ride, Search, Spot, Swim, Use Rope, Wilderness Lore.</li> <li data-xf-list-type="ul">Alignment: any</li> <li data-xf-list-type="ul">Attack Bonus: good (as per ranger)</li> <li data-xf-list-type="ul">Saves: "durable" (as per ranger)</li> <li data-xf-list-type="ul">Acquired feat: Track</li> <li data-xf-list-type="ul">Acquired feat: Ambidexterity</li> <li data-xf-list-type="ul">Acquired feat: Two weapon fighting</li> <li data-xf-list-type="ul">Sneak attack with rogue-like progression.</li> </ul><p>So, I don't feel bad about recommending this class as constituted to my DM. Looks like I did lose both spell-casting and favored enemy, but I was able to add Bluff as a class skill and the sneak attack and still actually keep it under-powered relative to the ranger.</p><p></p><p>Of course, the "value" given by the CPP to each of those abilities is subjective, but my gut instinct was already that the class was pretty balanced, maybe slightly over the top. This numerical analysis confirmed it, and by removing favored enemy (which my gut-feel indicated might be necessary) brought me down to where I want to be. In theory, I could add another two feats and still be at the recommended price! However, since I added Ambidexterity and two-weapon fighting as less strictured virtual feats (as written in the feat section, without the armor and double-weapon exclusions that belong to the ranger) then I'll suck up the lost 10 points and not complain too much about it.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 66744, member: 2205"] I did use the CCP to build this class from scratch, and I came very close to what I had proposed with 230 points. The author actually suggests 240 points, and even so says that that should give you a slightly below average power level for your custom class. Average CP for a core class is 250: the ranger as constitued comes out as 237, the Rogue as 251. My class is actually weaker than either of those two by a small margin. [list] [*]HD: d10 [*]Weapon proficiencies: simple and martial [*]Armor proficiencies: light and medium [*]Skill points per level: 4 [*]Class skills: Animal Empathy, Bluff, Climb, Craft, Handle Animal, Heal, Hide, Intuit direction, Jump, Knowledge (nature), Listen, Move silently, Profession, Ride, Search, Spot, Swim, Use Rope, Wilderness Lore. [*]Alignment: any [*]Attack Bonus: good (as per ranger) [*]Saves: "durable" (as per ranger) [*]Acquired feat: Track [*]Acquired feat: Ambidexterity [*]Acquired feat: Two weapon fighting [*]Sneak attack with rogue-like progression. [/list] So, I don't feel bad about recommending this class as constituted to my DM. Looks like I did lose both spell-casting and favored enemy, but I was able to add Bluff as a class skill and the sneak attack and still actually keep it under-powered relative to the ranger. Of course, the "value" given by the CPP to each of those abilities is subjective, but my gut instinct was already that the class was pretty balanced, maybe slightly over the top. This numerical analysis confirmed it, and by removing favored enemy (which my gut-feel indicated might be necessary) brought me down to where I want to be. In theory, I could add another two feats and still be at the recommended price! However, since I added Ambidexterity and two-weapon fighting as less strictured virtual feats (as written in the feat section, without the armor and double-weapon exclusions that belong to the ranger) then I'll suck up the lost 10 points and not complain too much about it. [/QUOTE]
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