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Customizing the ranger
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<blockquote data-quote="Gargoyle" data-source="post: 67082" data-attributes="member: 529"><p>Ok. If you don't see that part of the game as fun, I can't argue with that.</p><p></p><p></p><p>It's clear to me that you put more emphasis on roleplaying than power gaming, and that's fine. I have no problem with this. To be fair to the min/maxers, some of them roleplay just fine with their tweaked characters and have a great time. Also, tweaking a class is different from a major redesign, which is what I feel you're doing. Whether it's balanced or not is subjective until playtested, wouldn't you agree? </p><p></p><p></p><p>I see your point, but respectively disagree. For many groups, D&D is exactly about tactically using teamwork to solve a series of puzzles. (I'm dropping off the extreme specialist part of your quote, because that's not what I meant - I don't think everyone has to be an extreme specialist; I'm not against multiclassing for example, and even recommended it.) Again, if you and your group don't find the teamwork concept to be very important, I can't convince you otherwise, just bringing it up.</p><p></p><p>All of my above advice was just that: advice, and not really firm objections. You seem to have made up your mind about what you want, and I wish you luck. If you think about it, post your alternate class after you've playtested it for a while. I'm not against warping the rules to get a desired effect, I'm just advocating caution. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Edit - fixed grammar mistake)</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 67082, member: 529"] Ok. If you don't see that part of the game as fun, I can't argue with that. It's clear to me that you put more emphasis on roleplaying than power gaming, and that's fine. I have no problem with this. To be fair to the min/maxers, some of them roleplay just fine with their tweaked characters and have a great time. Also, tweaking a class is different from a major redesign, which is what I feel you're doing. Whether it's balanced or not is subjective until playtested, wouldn't you agree? I see your point, but respectively disagree. For many groups, D&D is exactly about tactically using teamwork to solve a series of puzzles. (I'm dropping off the extreme specialist part of your quote, because that's not what I meant - I don't think everyone has to be an extreme specialist; I'm not against multiclassing for example, and even recommended it.) Again, if you and your group don't find the teamwork concept to be very important, I can't convince you otherwise, just bringing it up. All of my above advice was just that: advice, and not really firm objections. You seem to have made up your mind about what you want, and I wish you luck. If you think about it, post your alternate class after you've playtested it for a while. I'm not against warping the rules to get a desired effect, I'm just advocating caution. :) (Edit - fixed grammar mistake) [/QUOTE]
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