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CustServ on "What is 'an attack'?"
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<blockquote data-quote="-Avalon-" data-source="post: 4355674" data-attributes="member: 66363"><p>Then we have the somewhat obvious problem:</p><p></p><p>How does one evade a wall? hmmm</p><p></p><p>The reason there is no attack is that it is an object being placed into the battle field. You cannot exactly evade something just showing up on top of you, and not taking damage once it is there is a simple matter of NOT walking into it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for definition of an attack? How about this: Any power/feature/ability that affects another entity directly through damage or status infliction.</p><p></p><p>No need for rolls, no semantics really... one could try and bend it, but I think it pretty clearly covers the gist of what needs to be covered. One could argue that stealth is an attack, since it is a check that is made and rolled against by others, and if they lose, effects of this check could be hazardous... same with bluff/insight... you bluff someone, technically, you are making a non-physical attack against them...</p><p></p><p>but... -anyways-... lets be serious, Wall of Fire affects the people directly, and as such attacks them, it has no chance of missing. But as said before, absence of something does not equal it NOT being such. Because it auto-hits, does not mean that it did not attack them. Sleep has no damage mentioned, but it does slow them, makes it an attack... etc etc</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4355674, member: 66363"] Then we have the somewhat obvious problem: How does one evade a wall? hmmm The reason there is no attack is that it is an object being placed into the battle field. You cannot exactly evade something just showing up on top of you, and not taking damage once it is there is a simple matter of NOT walking into it! ;) As for definition of an attack? How about this: Any power/feature/ability that affects another entity directly through damage or status infliction. No need for rolls, no semantics really... one could try and bend it, but I think it pretty clearly covers the gist of what needs to be covered. One could argue that stealth is an attack, since it is a check that is made and rolled against by others, and if they lose, effects of this check could be hazardous... same with bluff/insight... you bluff someone, technically, you are making a non-physical attack against them... but... -anyways-... lets be serious, Wall of Fire affects the people directly, and as such attacks them, it has no chance of missing. But as said before, absence of something does not equal it NOT being such. Because it auto-hits, does not mean that it did not attack them. Sleep has no damage mentioned, but it does slow them, makes it an attack... etc etc [/QUOTE]
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