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<blockquote data-quote="Dog Moon" data-source="post: 6883699" data-attributes="member: 23023"><p>I already answered the first part in my previous post, but for this part, I disagree. I wasn't a part of this campaign because it was before I joined this group, but I remember hearing about this "Puzzle" that the PCs had to solve. It was something like "How do you get the water from point A to point B". That kind of puzzle, one where there are potentially multiple solutions, not a specific sequence of letters or numbers or anything that would require an exact number.</p><p></p><p>The players came up with dozens of ideas, some were very plausible and should have worked, but the DM had this one idea in his head that should have solved the puzzle and because no one else had that one idea, they continuously failed. Their best ideas, all of them denied. By going with something that the players suggested, the DM isn't simply "Throwing the game", they're rewarding the PCs for their cleverness. Now if one said something obviously stupid and the DM agreed, then yeah, maybe that would be considered "Throwing the game". But I think the trick is to judge the players and decide what is right for the moment. Sometimes they come up with something better than what you could have come up with or sometimes their idea brings another idea into your mind that is even better than the first. The idea is to have fun for everyone, adjust things to be challenging as they need be, prepare for losses that come or give them a bone when they seem to need it. The key is to be adaptable and to never overdo one way.</p><p></p><p>I know my group didn't even realize that their "guess" was something I just went along with. They remembered that better and had more joy out of that than if they had guessed wrong and went with whatever I had gone with. I mean, it might not be the same if you actually TELL them. I wouldn't do that because I consider it not a game either side can win, but a game where we all have fun and I change lots of thing in order to make the game more fun. I consider it more like playing a cooperative game and I decide to give my buddy the better weapon because he would benefit from it more than "Throwing the game".</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 6883699, member: 23023"] I already answered the first part in my previous post, but for this part, I disagree. I wasn't a part of this campaign because it was before I joined this group, but I remember hearing about this "Puzzle" that the PCs had to solve. It was something like "How do you get the water from point A to point B". That kind of puzzle, one where there are potentially multiple solutions, not a specific sequence of letters or numbers or anything that would require an exact number. The players came up with dozens of ideas, some were very plausible and should have worked, but the DM had this one idea in his head that should have solved the puzzle and because no one else had that one idea, they continuously failed. Their best ideas, all of them denied. By going with something that the players suggested, the DM isn't simply "Throwing the game", they're rewarding the PCs for their cleverness. Now if one said something obviously stupid and the DM agreed, then yeah, maybe that would be considered "Throwing the game". But I think the trick is to judge the players and decide what is right for the moment. Sometimes they come up with something better than what you could have come up with or sometimes their idea brings another idea into your mind that is even better than the first. The idea is to have fun for everyone, adjust things to be challenging as they need be, prepare for losses that come or give them a bone when they seem to need it. The key is to be adaptable and to never overdo one way. I know my group didn't even realize that their "guess" was something I just went along with. They remembered that better and had more joy out of that than if they had guessed wrong and went with whatever I had gone with. I mean, it might not be the same if you actually TELL them. I wouldn't do that because I consider it not a game either side can win, but a game where we all have fun and I change lots of thing in order to make the game more fun. I consider it more like playing a cooperative game and I decide to give my buddy the better weapon because he would benefit from it more than "Throwing the game". [/QUOTE]
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