Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cut scenes in your RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6883773" data-attributes="member: 4937"><p>I think some definitions are in order. By definition, if you add the players as actors into the scene, it's no longer a cut scene.</p><p></p><p>A traditional cut scene is when you cut away from the story of the protagonists (the PC's in RPG terms), and tell the story of some other characters. A cut scene in gaming refers to this and also to situations when the game takes control of the player's avatar and makes choices on the player's behalf and shows things happening to the character without the player's input. </p><p></p><p>So if the PC's are in the scene and are able to control their characters, then in my opinion we shouldn't call that a cut scene. </p><p></p><p>When a DM reads a lengthy piece of text describing something that the PC's have become aware of, that's what's called 'Color Text' or 'Scene Framing' (depending on how it is being used). That really falls into what you'd call 'Expository Narration', where you are giving the players enough details to understand what is happening to their characters. A cutscene is used instead to either give the players information that their characters don't have - something happening elsewhere or elsewhen - or to temporarily take control of the characters in order to avoid some troublesome hard to simulate aspect of play. I guess you could consider that 'Expository Narration' as well, but its a different sort of narration than 'Scene Framing'. Everyone uses some sort of scene framing. Not everyone uses cut scenes.</p><p></p><p>cRPGs often heavily rely on cut scenes for pacing reasons and to deal with the limitations of their interface. Mass Effect for example blends cut scenes with participatory play in absolutely brilliant ways. But IMO, PnP RPGs can be - and should be - far less reliant on cut scenes. For example, it's less compelling in a PnP RPG for the DM to tell you what you say, as opposed to letting players choose their own words for their characters. In a game like Mass Effect, obviously that can't work, leading to situations where you direct your character only to hear them say things that you would have never chosen for them to say, and leading to very few options regarding how you'd respond to any conversational overture.</p><p></p><p></p><p></p><p>Agreed. RPGs in large part are played by people who have the desire to be inside their favorite stories, or favorite sorts of stories. So while 'cinematic' as it pertains to RPGs has been defined in different ways, in the sense you mean it, it's usually all to the good to make your game cinematic.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6883773, member: 4937"] I think some definitions are in order. By definition, if you add the players as actors into the scene, it's no longer a cut scene. A traditional cut scene is when you cut away from the story of the protagonists (the PC's in RPG terms), and tell the story of some other characters. A cut scene in gaming refers to this and also to situations when the game takes control of the player's avatar and makes choices on the player's behalf and shows things happening to the character without the player's input. So if the PC's are in the scene and are able to control their characters, then in my opinion we shouldn't call that a cut scene. When a DM reads a lengthy piece of text describing something that the PC's have become aware of, that's what's called 'Color Text' or 'Scene Framing' (depending on how it is being used). That really falls into what you'd call 'Expository Narration', where you are giving the players enough details to understand what is happening to their characters. A cutscene is used instead to either give the players information that their characters don't have - something happening elsewhere or elsewhen - or to temporarily take control of the characters in order to avoid some troublesome hard to simulate aspect of play. I guess you could consider that 'Expository Narration' as well, but its a different sort of narration than 'Scene Framing'. Everyone uses some sort of scene framing. Not everyone uses cut scenes. cRPGs often heavily rely on cut scenes for pacing reasons and to deal with the limitations of their interface. Mass Effect for example blends cut scenes with participatory play in absolutely brilliant ways. But IMO, PnP RPGs can be - and should be - far less reliant on cut scenes. For example, it's less compelling in a PnP RPG for the DM to tell you what you say, as opposed to letting players choose their own words for their characters. In a game like Mass Effect, obviously that can't work, leading to situations where you direct your character only to hear them say things that you would have never chosen for them to say, and leading to very few options regarding how you'd respond to any conversational overture. Agreed. RPGs in large part are played by people who have the desire to be inside their favorite stories, or favorite sorts of stories. So while 'cinematic' as it pertains to RPGs has been defined in different ways, in the sense you mean it, it's usually all to the good to make your game cinematic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cut scenes in your RPG
Top