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<blockquote data-quote="Aeric" data-source="post: 1575045" data-attributes="member: 17012"><p>Some of my players liked cutscenes, while others felt it was too jarring to switch from first-person to third-person like that.</p><p></p><p>The only problem I had with cutscenes is when I had a conversation between NPCs. While I never actually got around to doing it in the last campaign I ran, I always thought it would be fun to print the scene up as a script and have the players read the different parts. That way they would still be involved, and not just be audience to a GM talking to himself. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In terms of players metagaming knowledge of facts revealed in cutscenes, all the GM has to do is be vague when it comes to specifics. One of the scenes I did involved an enemy captain ordering the destruction of the queen's summer palace, which was not only in the city the PCs were in, but was also where the prince (whom the PCs had become friends of) was at the time. The point of the scene was to show the PCs who destroyed the palace, and that they did so knowing that the prince was inside. However, so the PCs wouldn't run off to save him from a danger they couldn't possibly know about ("meta-sense is tingling!"), I merely left out the little detail of what the target was and who the person inside was. It worked like a charm.</p></blockquote><p></p>
[QUOTE="Aeric, post: 1575045, member: 17012"] Some of my players liked cutscenes, while others felt it was too jarring to switch from first-person to third-person like that. The only problem I had with cutscenes is when I had a conversation between NPCs. While I never actually got around to doing it in the last campaign I ran, I always thought it would be fun to print the scene up as a script and have the players read the different parts. That way they would still be involved, and not just be audience to a GM talking to himself. :) In terms of players metagaming knowledge of facts revealed in cutscenes, all the GM has to do is be vague when it comes to specifics. One of the scenes I did involved an enemy captain ordering the destruction of the queen's summer palace, which was not only in the city the PCs were in, but was also where the prince (whom the PCs had become friends of) was at the time. The point of the scene was to show the PCs who destroyed the palace, and that they did so knowing that the prince was inside. However, so the PCs wouldn't run off to save him from a danger they couldn't possibly know about ("meta-sense is tingling!"), I merely left out the little detail of what the target was and who the person inside was. It worked like a charm. [/QUOTE]
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