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<blockquote data-quote="Berandor" data-source="post: 2032133" data-attributes="member: 225"><p>So, I'm through.</p><p></p><p>I realize now that I applied to "obstacle" too generous, i.e. a crowded street is crowded, but not necessarily full of obstacles every round.</p><p></p><p>I'll still likely change the speeds of the categories (as you suggest for air chases) because otherwise everybody would be at walk speed all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll probably change the "Head'Em Off" maneuver so that if you take it while in a chase, your "Join" maneuver starts at the previous range. if you start at medium range, for example, and just make the check, you're at medium again and lost two rounds of maneuvers. If you make the check at +5. you're now at short range, at +10 you're point blank, and at +15 you're even ahead and may try to form a barrier for the pursued next round. If you fail by -5, you're now at long range, by -10 you're at Extreme range, and at -15 you fail altogether.</p><p></p><p>I'd also allow mounts to jump barriers of up to their size (or one size smaller than them, not sure) because plowing though is a bad idea especially when you take double damage as rider <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One more error I noticed:</p><p>The vehicle/mount tables give horses with maneuver bonus of 0, and carriages with -3 (or -4, not sure), while the example chase table has the carriage with 0 and the horses with +1.</p></blockquote><p></p>
[QUOTE="Berandor, post: 2032133, member: 225"] So, I'm through. I realize now that I applied to "obstacle" too generous, i.e. a crowded street is crowded, but not necessarily full of obstacles every round. I'll still likely change the speeds of the categories (as you suggest for air chases) because otherwise everybody would be at walk speed all the time :) I'll probably change the "Head'Em Off" maneuver so that if you take it while in a chase, your "Join" maneuver starts at the previous range. if you start at medium range, for example, and just make the check, you're at medium again and lost two rounds of maneuvers. If you make the check at +5. you're now at short range, at +10 you're point blank, and at +15 you're even ahead and may try to form a barrier for the pursued next round. If you fail by -5, you're now at long range, by -10 you're at Extreme range, and at -15 you fail altogether. I'd also allow mounts to jump barriers of up to their size (or one size smaller than them, not sure) because plowing though is a bad idea especially when you take double damage as rider :) One more error I noticed: The vehicle/mount tables give horses with maneuver bonus of 0, and carriages with -3 (or -4, not sure), while the example chase table has the carriage with 0 and the horses with +1. [/QUOTE]
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