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<blockquote data-quote="barsoomcore" data-source="post: 2094378" data-attributes="member: 812"><p>You know, every chase in the playtesting consisted of a single prey with multiple predators, so I never even considered it. The first game session I ran after it was published, the PCs all jumped on separate mounts and rode off with half a nation of warriors in pursuit.</p><p></p><p>"Hot Pursuit", even. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Anyway, I smacked myself in the head and quickly tried to figure out how to make it work. It was actually pretty easy.</p><p></p><p>I told them that if they wanted to stick together, they had to go at the pace of the worst rider in the group. So that player made all the Ride checks for their Close/Lengthen attempts and the opposed checks against the pursuers. Meanwhile, the other players I allowed to use One Hand On The Wheel to perform Passenger maneuvers, throwing phosphorus grenades and stuff like that.</p><p></p><p>It worked out well enough. My backup plan was, if they decided not to stick together, was to run it as separate chases, with individual enemies pursuing each PC. Sub-optimal but I think that would work, too.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2094378, member: 812"] You know, every chase in the playtesting consisted of a single prey with multiple predators, so I never even considered it. The first game session I ran after it was published, the PCs all jumped on separate mounts and rode off with half a nation of warriors in pursuit. "Hot Pursuit", even. :D Anyway, I smacked myself in the head and quickly tried to figure out how to make it work. It was actually pretty easy. I told them that if they wanted to stick together, they had to go at the pace of the worst rider in the group. So that player made all the Ride checks for their Close/Lengthen attempts and the opposed checks against the pursuers. Meanwhile, the other players I allowed to use One Hand On The Wheel to perform Passenger maneuvers, throwing phosphorus grenades and stuff like that. It worked out well enough. My backup plan was, if they decided not to stick together, was to run it as separate chases, with individual enemies pursuing each PC. Sub-optimal but I think that would work, too. [/QUOTE]
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