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<blockquote data-quote="barsoomcore" data-source="post: 2233224" data-attributes="member: 812"><p>Crap! Burned me twice in a row.</p><p></p><p>You know, I got so excited after watching <em>Ong Bak</em> and wanting to create a ruleset that would provide for that kind of action I totally forgot that.</p><p></p><p>Um, you can expect OTHER kinds of goodness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The rules go through the original <em>Hot Pursuit</em> rules and outline the changes required for foot chases -- Spot penalties for Range, stability penalties for surface, along with rules for tiring. There's a review of the existing maneuvers -- any changes for characters on foot (different skills -- you can use, for example, Climb, Balance, Jump and Tumble for Close/Lengthen) and a couple of new maneuvers: "They're After Me" (to get a crowd riled up against your pursuers) and "Just What I Needed" (to find useful items as you hurtle along). There's new rules for Obstacles, too, and a whole new suite of new locales and sample obstacles. And expanded rules for melee combat -- what happens if you attempt a Trip attack while in the midst of a chase?</p><p></p><p>Now you know.</p><p></p><p>Or you will, after you've bought it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2233224, member: 812"] Crap! Burned me twice in a row. You know, I got so excited after watching [i]Ong Bak[/i] and wanting to create a ruleset that would provide for that kind of action I totally forgot that. Um, you can expect OTHER kinds of goodness. :D The rules go through the original [i]Hot Pursuit[/i] rules and outline the changes required for foot chases -- Spot penalties for Range, stability penalties for surface, along with rules for tiring. There's a review of the existing maneuvers -- any changes for characters on foot (different skills -- you can use, for example, Climb, Balance, Jump and Tumble for Close/Lengthen) and a couple of new maneuvers: "They're After Me" (to get a crowd riled up against your pursuers) and "Just What I Needed" (to find useful items as you hurtle along). There's new rules for Obstacles, too, and a whole new suite of new locales and sample obstacles. And expanded rules for melee combat -- what happens if you attempt a Trip attack while in the midst of a chase? Now you know. Or you will, after you've bought it. :D [/QUOTE]
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