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Cutomized Hydra
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<blockquote data-quote="pawsplay" data-source="post: 4973351" data-attributes="member: 15538"><p>Just for fun.</p><p></p><p>Hydra CR 37</p><p></p><p>XP ??</p><p></p><p>N Huge magical beast </p><p></p><p>Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +24</p><p></p><p>Defense</p><p></p><p>AC 48, touch 9, flat-footed 47 (+1 Dex, +39 natural, –2 size)</p><p></p><p>hp 437 (38d10+228); fast healing 38</p><p></p><p>Fort +26, Ref +15, Will +15</p><p></p><p>Offense</p><p></p><p>Speed 30 ft., swim 20 ft.</p><p></p><p>Melee 38 bites +40 (2d6+5/19-20, stun DC 50) </p><p></p><p>Space 15 ft.; Reach 10 ft.</p><p></p><p>Special Attacks pounce</p><p></p><p>Statistics</p><p></p><p>Str 21, Dex 12, Con 20, Int 2, Wis 12, Cha 10</p><p></p><p>Base Atk +38; CMB +45; CMD 56 (can't be tripped)</p><p></p><p>Feats Combat Reflexes, Iron Will, Lightning Reflexes, Improved Natural Attack (bite), Snatch, Weapon Focus (bite), Improved Critical (bite), Alertness, Athletic, Stand Still, Critical Focus, Stunning Critical, Endurance, Diehard, Lunge, Step Up, Toughness, Fleet (x2)</p><p></p><p>Skills Climb +21, Perception +24, Sense Motive +3, Swim +24; Racial Modifiers +2 Perception</p><p></p><p>SQ hydra traits, regenerate head</p><p></p><p>Ecology</p><p></p><p>Environment temperate marshes</p><p></p><p>Organization solitary</p><p></p><p>Treasure standard</p><p></p><p>Special Abilities</p><p></p><p>Fast Healing (Ex) A hydra's fast healing ability is equal to its current number of heads (minimum fast healing 5). This fast healing applies only to damage inflicted on the hydra's body.</p><p></p><p>Hydra Traits (Ex) A hydra can be killed by severing all of its heads or slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and hit points equal to the hydra's HD. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals damage to the hydra's body equal to the hydra's current HD. A hydra can't attack with a severed head, but takes no other penalties.</p><p></p><p>Regenerate Head (Ex) When a hydra's head is destroyed, two heads regrow in 1d4 rounds. A hydra cannot have more than twice its original number of heads at any one time. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump (a touch attack to hit) before they appear. Acid or fire damage from area attacks can affect stumps and the body simultaneously. A hydra doesn't die from losing its heads until all are cut off and the stumps seared by acid or fire.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4973351, member: 15538"] Just for fun. Hydra CR 37 XP ?? N Huge magical beast Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +24 Defense AC 48, touch 9, flat-footed 47 (+1 Dex, +39 natural, –2 size) hp 437 (38d10+228); fast healing 38 Fort +26, Ref +15, Will +15 Offense Speed 30 ft., swim 20 ft. Melee 38 bites +40 (2d6+5/19-20, stun DC 50) Space 15 ft.; Reach 10 ft. Special Attacks pounce Statistics Str 21, Dex 12, Con 20, Int 2, Wis 12, Cha 10 Base Atk +38; CMB +45; CMD 56 (can't be tripped) Feats Combat Reflexes, Iron Will, Lightning Reflexes, Improved Natural Attack (bite), Snatch, Weapon Focus (bite), Improved Critical (bite), Alertness, Athletic, Stand Still, Critical Focus, Stunning Critical, Endurance, Diehard, Lunge, Step Up, Toughness, Fleet (x2) Skills Climb +21, Perception +24, Sense Motive +3, Swim +24; Racial Modifiers +2 Perception SQ hydra traits, regenerate head Ecology Environment temperate marshes Organization solitary Treasure standard Special Abilities Fast Healing (Ex) A hydra's fast healing ability is equal to its current number of heads (minimum fast healing 5). This fast healing applies only to damage inflicted on the hydra's body. Hydra Traits (Ex) A hydra can be killed by severing all of its heads or slaying its body. Any attack that is not an attempt to sever a head affects the body, including area attacks or attacks that cause piercing or bludgeoning damage. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting a head. A head is considered a separate weapon with hardness 0 and hit points equal to the hydra's HD. To sever a head, an opponent must inflict enough damage to reduce the head's hit points to 0 or less. Severing a head deals damage to the hydra's body equal to the hydra's current HD. A hydra can't attack with a severed head, but takes no other penalties. Regenerate Head (Ex) When a hydra's head is destroyed, two heads regrow in 1d4 rounds. A hydra cannot have more than twice its original number of heads at any one time. To prevent new heads from growing, at least 5 points of acid or fire damage must be dealt to the stump (a touch attack to hit) before they appear. Acid or fire damage from area attacks can affect stumps and the body simultaneously. A hydra doesn't die from losing its heads until all are cut off and the stumps seared by acid or fire. [/QUOTE]
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