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Cutthroat: the Shadow Wars RPG -- system questions
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<blockquote data-quote="vgunn" data-source="post: 3114764" data-attributes="member: 12034"><p>Hello All,</p><p></p><p>Its my first post here.</p><p></p><p>I've been trying forever to get a copy of Cutthroat: the Shadow Wars RPG. It sounded like it had a promising d20 type of a system. But all I've got are bits and pieces from three reviews on rpg.net. Not much at all to go on.</p><p></p><p>Here are links to the three reviews:</p><p></p><p><a href="http://www.rpg.net/news+reviews/reviews/rev_2803.html" target="_blank">http://www.rpg.net/news+reviews/reviews/rev_2803.html</a></p><p></p><p><a href="http://www.rpg.net/news+reviews/reviews/rev_521.html" target="_blank">http://www.rpg.net/news+reviews/reviews/rev_521.html</a></p><p></p><p><a href="http://www.rpg.net/news+reviews/reviews/rev_2675.html" target="_blank">http://www.rpg.net/news+reviews/reviews/rev_2675.html</a></p><p></p><p>I am interested in the system, not the setting. Here is what I can gather:</p><p></p><p>Core Mechanic:</p><p></p><p>Roll high: Skill + d20 vs. TN. Somehow attributes ties into skills in a nifty way.</p><p></p><p>So are there margins of success or is it simply beat the TN? What would work better here? </p><p></p><p>What ties the attributes to the skills?</p><p></p><p>Combat Mechanic:</p><p></p><p>I've got no information on how initiative works or for actual fighting. The reviewer says it is simple, fast and deadly.</p><p></p><p>Again what would work best here?</p><p></p><p>"Each hit has a chance of killing it's target, regardless of weapon used or the target's toughness. Naturally, the bigger the weapon the more likely death will occur. Just as the bigger the target, the less likely death will occur. "</p><p></p><p>"The combat is straight to the point...no "hit points" to confuse or slow down realism...If you're wounded...you're WOUNDED..."</p><p></p><p>Without knowing more, how do you think the actual resolution would work?</p><p></p><p>Somehow Luck points factor into the equation: maybe to reduce the severity of the wound?</p><p></p><p>I have even little less to go on with the magic system. All we are told is "The game does not use pre-made skills or spell lists. The players are given "Spellcrafting" rules on how to design custom spells based on a list of various spell effects. I think this was simply an attempt to skimp on the magic system."</p><p></p><p>or "As far as the magic system goes...nothing (and I mean NOTHING) compares to it. Never have I seen such a fluid and workable spell system on the market...not even ARS MAGICA..."</p><p></p><p>So what can you make if this?</p><p></p><p>I'd like to see what y'all can come up with based on the limited information provided.</p><p></p><p>PS -- if anyone so happens to have the game, maybe you could give a detailed account of the system.</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="vgunn, post: 3114764, member: 12034"] Hello All, Its my first post here. I've been trying forever to get a copy of Cutthroat: the Shadow Wars RPG. It sounded like it had a promising d20 type of a system. But all I've got are bits and pieces from three reviews on rpg.net. Not much at all to go on. Here are links to the three reviews: [url]http://www.rpg.net/news+reviews/reviews/rev_2803.html[/url] [url]http://www.rpg.net/news+reviews/reviews/rev_521.html[/url] [url]http://www.rpg.net/news+reviews/reviews/rev_2675.html[/url] I am interested in the system, not the setting. Here is what I can gather: Core Mechanic: Roll high: Skill + d20 vs. TN. Somehow attributes ties into skills in a nifty way. So are there margins of success or is it simply beat the TN? What would work better here? What ties the attributes to the skills? Combat Mechanic: I've got no information on how initiative works or for actual fighting. The reviewer says it is simple, fast and deadly. Again what would work best here? "Each hit has a chance of killing it's target, regardless of weapon used or the target's toughness. Naturally, the bigger the weapon the more likely death will occur. Just as the bigger the target, the less likely death will occur. " "The combat is straight to the point...no "hit points" to confuse or slow down realism...If you're wounded...you're WOUNDED..." Without knowing more, how do you think the actual resolution would work? Somehow Luck points factor into the equation: maybe to reduce the severity of the wound? I have even little less to go on with the magic system. All we are told is "The game does not use pre-made skills or spell lists. The players are given "Spellcrafting" rules on how to design custom spells based on a list of various spell effects. I think this was simply an attempt to skimp on the magic system." or "As far as the magic system goes...nothing (and I mean NOTHING) compares to it. Never have I seen such a fluid and workable spell system on the market...not even ARS MAGICA..." So what can you make if this? I'd like to see what y'all can come up with based on the limited information provided. PS -- if anyone so happens to have the game, maybe you could give a detailed account of the system. Thanks in advance! [/QUOTE]
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