Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cutthroat: the Shadow Wars RPG -- system questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="newt_42itus" data-source="post: 3579564" data-attributes="member: 52813"><p><strong>combat...cutthroat's Sudden Death system</strong></p><p></p><p>Also for those interested, here's a quick breakdown of how Cutthroat's sudden death system worked worked:</p><p></p><p>when a character hits his opponent (successful skill check with weapon used vs opponent's evasion rating), the target needs to make a damage resistance check (armor+resilience) check vs damage rating of weapon (affected by level of success of attack). If the check failed the target is killed (or incapacitated) outright. If the check suceeds, they are simply wounded (receives a "wound"). The more wounds accumulated the more likely death/incapacitation will occur (each wound applies a penalty to damage resistance checks as well as other checks). But since the're always a chance of sucess or failure on any given check, the was no limit to how many wounds a character could get before they fell (theoretically). There's more variables, but thats the gist of it. Luck only play a part in that a target can spend luck points to succeed checks if the want to avoid death. I never used luck as it was an option rule for people that wanted more control over their character's fates. can't remember how initiative was handle though...s'been a while.</p></blockquote><p></p>
[QUOTE="newt_42itus, post: 3579564, member: 52813"] [b]combat...cutthroat's Sudden Death system[/b] Also for those interested, here's a quick breakdown of how Cutthroat's sudden death system worked worked: when a character hits his opponent (successful skill check with weapon used vs opponent's evasion rating), the target needs to make a damage resistance check (armor+resilience) check vs damage rating of weapon (affected by level of success of attack). If the check failed the target is killed (or incapacitated) outright. If the check suceeds, they are simply wounded (receives a "wound"). The more wounds accumulated the more likely death/incapacitation will occur (each wound applies a penalty to damage resistance checks as well as other checks). But since the're always a chance of sucess or failure on any given check, the was no limit to how many wounds a character could get before they fell (theoretically). There's more variables, but thats the gist of it. Luck only play a part in that a target can spend luck points to succeed checks if the want to avoid death. I never used luck as it was an option rule for people that wanted more control over their character's fates. can't remember how initiative was handle though...s'been a while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cutthroat: the Shadow Wars RPG -- system questions
Top