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Cutting Back the Power Level
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<blockquote data-quote="Ellie_the_Elf" data-source="post: 3016032" data-attributes="member: 17018"><p>We're getting ready to begin a new campaign (Running the Shackled City) and I've hit upon a little problem...</p><p></p><p>The two previous campaigns I've run have been fairly relaxed with rules/wealth/what's been allowed and as a result have been fairly powergamey - okay, very powergamey -which has been fine, because we've had a lot of fun with them.</p><p></p><p>However, I'd now like to try running things 'by the book' - a few reasons for this, but for the most part, this is because I'm running an entirely prewritten campaign and am worried about the PCs outstripping the challenges and/or having to spend ages advancing all the monsters they're going to face so that they still pose a challenge.</p><p></p><p>One of the things I've decided on as a result, is that characters are to be generated using a 28 point buy.</p><p></p><p>And all hell is breaking loose.</p><p></p><p>Okay, not quite, but my players aren't at all happy.</p><p></p><p>They are saying that it's impossible to create a decent character, that they'll be so weak that they'll die every game session and many character classes are being written off an unplayable under a 28 point buy (wizards, for example).</p><p></p><p>I think part of the problem is that we previously played under an extremely strict DM who liked to keep the characters very, very underpowered. I had an 11th level character with 10000gp worth of stuff, most of which I'd made myself, and who had only two stats higher than 11 (A 14 and a 16). </p><p></p><p>So what do I do? Any advice?</p></blockquote><p></p>
[QUOTE="Ellie_the_Elf, post: 3016032, member: 17018"] We're getting ready to begin a new campaign (Running the Shackled City) and I've hit upon a little problem... The two previous campaigns I've run have been fairly relaxed with rules/wealth/what's been allowed and as a result have been fairly powergamey - okay, very powergamey -which has been fine, because we've had a lot of fun with them. However, I'd now like to try running things 'by the book' - a few reasons for this, but for the most part, this is because I'm running an entirely prewritten campaign and am worried about the PCs outstripping the challenges and/or having to spend ages advancing all the monsters they're going to face so that they still pose a challenge. One of the things I've decided on as a result, is that characters are to be generated using a 28 point buy. And all hell is breaking loose. Okay, not quite, but my players aren't at all happy. They are saying that it's impossible to create a decent character, that they'll be so weak that they'll die every game session and many character classes are being written off an unplayable under a 28 point buy (wizards, for example). I think part of the problem is that we previously played under an extremely strict DM who liked to keep the characters very, very underpowered. I had an 11th level character with 10000gp worth of stuff, most of which I'd made myself, and who had only two stats higher than 11 (A 14 and a 16). So what do I do? Any advice? [/QUOTE]
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