Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cutting Back the Power Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ellie_the_Elf" data-source="post: 3016955" data-attributes="member: 17018"><p>Hi all,</p><p></p><p>Thanks for all of your input <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Yes, most of the problem is thinking they 'need' an 18 in their primary stat, then still wanting the other abilities relatively high (especially those that help their characters survive, like dex and con)</p><p></p><p>We usually generate stats by rolling, but I'm fairly relaxed about what they can reroll, and I've previously allowed a certain amount of choosing what stats they want and going with those. Yes, I do realise I have brought most of the problems I'm having now on myself- but this kind of thing matters a lot less to me when I'm writing the adventures myself because I can take the higher abilities into account when designing combats. </p><p></p><p>The point about carrying capacity is a good one- at the moment they all have bags of holding/handy haversacks so we don't really worry about it too much. I'll look through their sheets and see how much difference that would make. </p><p></p><p>One of my players has now decided he is not playing at all due to 'all the restrictions'. As well as the PB, I've limited them to PHB classes only, dropped action points, taken away the free regional feat I was giving them at first level (although they get a free trait if they come from the Cauldron region), and dropped a house rule increasing skill points for some classes by two per level. I've made them aware that treasure levels will be lower, as we're running prewritten adventures, so they'll get what's in the book - at the moment they tend to be about one level ahead of the DMG in terms of treasure, since I have a tendency to give out slightly too much. This player tends to gravitate towards more unusual class choice and had previously decided he wasn't playing due to the PHB-only rule, then changed his mind, so he may change it again.</p><p></p><p>Of the others, one is supportive of the lower power level, and I think another is warming to the idea, and would probably be fully on board with the rest of the restrictions if I were to increase points slightly. The other two are unhappy at the moment, but I'll discuss increasing the points to 30 or 32 with them tonight and see if that helps.</p></blockquote><p></p>
[QUOTE="Ellie_the_Elf, post: 3016955, member: 17018"] Hi all, Thanks for all of your input :) Yes, most of the problem is thinking they 'need' an 18 in their primary stat, then still wanting the other abilities relatively high (especially those that help their characters survive, like dex and con) We usually generate stats by rolling, but I'm fairly relaxed about what they can reroll, and I've previously allowed a certain amount of choosing what stats they want and going with those. Yes, I do realise I have brought most of the problems I'm having now on myself- but this kind of thing matters a lot less to me when I'm writing the adventures myself because I can take the higher abilities into account when designing combats. The point about carrying capacity is a good one- at the moment they all have bags of holding/handy haversacks so we don't really worry about it too much. I'll look through their sheets and see how much difference that would make. One of my players has now decided he is not playing at all due to 'all the restrictions'. As well as the PB, I've limited them to PHB classes only, dropped action points, taken away the free regional feat I was giving them at first level (although they get a free trait if they come from the Cauldron region), and dropped a house rule increasing skill points for some classes by two per level. I've made them aware that treasure levels will be lower, as we're running prewritten adventures, so they'll get what's in the book - at the moment they tend to be about one level ahead of the DMG in terms of treasure, since I have a tendency to give out slightly too much. This player tends to gravitate towards more unusual class choice and had previously decided he wasn't playing due to the PHB-only rule, then changed his mind, so he may change it again. Of the others, one is supportive of the lower power level, and I think another is warming to the idea, and would probably be fully on board with the rest of the restrictions if I were to increase points slightly. The other two are unhappy at the moment, but I'll discuss increasing the points to 30 or 32 with them tonight and see if that helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cutting Back the Power Level
Top