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General Tabletop Discussion
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Cutting Words and game flow
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<blockquote data-quote="drjones" data-source="post: 6379402" data-attributes="member: 62944"><p>I think some of you are getting pointlessly hung up on your personal buggabos about dice fudging.</p><p></p><p>Weather the roll is in private or in view pausing after each roll to look at the bard and wait for them to interrupt or not is a huge roadbump in an otherwise elegant, quick playing system. Allowing it after the result is known (and since I usually tell them what the attack value was and ask if it was a hit, also knowing how close the hit was) is a major bonus to defense that the bard is going to have many uses of past level 5. Maybe the abjurer would be similarly effective but a healing cleric would have nowhere near the ability to avoid damage completely and I think would be spending more resources and actions to heal that damage.</p><p></p><p>It's ok for PCs to kick ass but that seems rather unbalanced, which is probably why the rules call for the decision before the results are known. Giving a hint that this swing is a close one falls in the same category, the player is expending a resource that they have a good number of to completely avoid all damage on an attack with a high level of certainty.</p><p></p><p>I guess I am more inclined to nerf it a bit than to buff it in order to get around the game-slowing effect that is built in because it already seems rather powerful compared to other class abilities. If the bugbear is swinging his club at the wounded wizard and the bard has a chance to possibly but not certainly keep the hit from happening that seems like it's still a potent ability, even if the bugbear ends up rolling a 1. Either way, the odds were tipped in the wizards favor. And narrating who is attacking who is already part of the normal flow of play.</p></blockquote><p></p>
[QUOTE="drjones, post: 6379402, member: 62944"] I think some of you are getting pointlessly hung up on your personal buggabos about dice fudging. Weather the roll is in private or in view pausing after each roll to look at the bard and wait for them to interrupt or not is a huge roadbump in an otherwise elegant, quick playing system. Allowing it after the result is known (and since I usually tell them what the attack value was and ask if it was a hit, also knowing how close the hit was) is a major bonus to defense that the bard is going to have many uses of past level 5. Maybe the abjurer would be similarly effective but a healing cleric would have nowhere near the ability to avoid damage completely and I think would be spending more resources and actions to heal that damage. It's ok for PCs to kick ass but that seems rather unbalanced, which is probably why the rules call for the decision before the results are known. Giving a hint that this swing is a close one falls in the same category, the player is expending a resource that they have a good number of to completely avoid all damage on an attack with a high level of certainty. I guess I am more inclined to nerf it a bit than to buff it in order to get around the game-slowing effect that is built in because it already seems rather powerful compared to other class abilities. If the bugbear is swinging his club at the wounded wizard and the bard has a chance to possibly but not certainly keep the hit from happening that seems like it's still a potent ability, even if the bugbear ends up rolling a 1. Either way, the odds were tipped in the wizards favor. And narrating who is attacking who is already part of the normal flow of play. [/QUOTE]
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