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General Tabletop Discussion
*Dungeons & Dragons
Cutting Words and game flow
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<blockquote data-quote="Celtavian" data-source="post: 6440313" data-attributes="member: 5834"><p>I would never roll the way you're rolling. Fudging is something I do not like. If I fudge for or against the players, I feel like I'm not allowing the game to play as it should. Dice rolls give the game a sense of risk and reward, a sense that the world is not static and controlled. I roll in front of the players. Cutting Words is a dice roll for an ability that can be used a set number of times. A player should know the odds when he's using it.</p><p></p><p>In your case since you don't run it as I would, I would provide guideline for the player. If you say the blow cuts deep and clean, the player should know Cutting Words has very little chance of missing. If you say the blow strikes the stomach, the player should know maybe a 50-50 chance of Cutting Words helping. If you say the blow glances the leg, the player knows Cutting Words has a good chance of working. You should work out a system to send signals about the possibility of Cutting Words affecting the outcome of the attack.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6440313, member: 5834"] I would never roll the way you're rolling. Fudging is something I do not like. If I fudge for or against the players, I feel like I'm not allowing the game to play as it should. Dice rolls give the game a sense of risk and reward, a sense that the world is not static and controlled. I roll in front of the players. Cutting Words is a dice roll for an ability that can be used a set number of times. A player should know the odds when he's using it. In your case since you don't run it as I would, I would provide guideline for the player. If you say the blow cuts deep and clean, the player should know Cutting Words has very little chance of missing. If you say the blow strikes the stomach, the player should know maybe a 50-50 chance of Cutting Words helping. If you say the blow glances the leg, the player knows Cutting Words has a good chance of working. You should work out a system to send signals about the possibility of Cutting Words affecting the outcome of the attack. [/QUOTE]
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Cutting Words and game flow
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