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CW: Dervish PrC..How is it?
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<blockquote data-quote="Jeremy" data-source="post: 1616713" data-attributes="member: 4036"><p>[CODE]RACE: Drow </p><p>TYPE: Medium Humanoid (Elf) </p><p>LEVEL: 16 </p><p>CLASS: Fighter2/Ninja1/Barbarian1/Ranger2/Dervish10 </p><p>ALIGNMENT: Chaotic Good </p><p>DEITY: Mielikki </p><p></p><p>STATS: </p><p> Net Base Race Level Other </p><p> STR 13 (+1) 13 -- -- </p><p> DEX 20 (+5) 18 +2 -- </p><p> CON 15 (+2) 17 -2 -- </p><p> INT 17 (+3) 15 +2 -- </p><p> WIS 17 (+3) 17 -- -- </p><p> CHA 14 (+2) 08 +2 +4 </p><p></p><p>INIT: +7 (+5 Dex, +2 Improved Reaction) </p><p>HD: 2d10+1d6+1d12+2d8+10d10+32 </p><p>HP: 120 </p><p>AC: 24 (+5 Dex, +6 Armor, +3 Dervish) </p><p> Touch: 18 (+5 Dex, +3 Dervish) </p><p>MOVE: 55 </p><p>Arcane Fail%: --% </p><p></p><p>SAVES: </p><p> Fortitude +13 (+3 fighter, +2 barbarian, +3 ranger, +3 dervish, +2 Con) </p><p> Reflex +15 (+3 ranger, +7 dervish, +5 Dex) </p><p> Will +12 (+2 ninja, +7 dervish, +3 Wis) </p><p>Modifiers: </p><p> +2 racial bonus on will saves vs. spells and spell-like abilities </p><p> Immunity to sleep spells and effects </p><p> +2 racial bonus on saves vs. enchantment spells and spell-like abilities </p><p></p><p>ATTACK ROLLS: </p><p>BAB: +16 </p><p>Melee: +17 </p><p>Ranged: +21 </p><p></p><p>WEAPONS: </p><p>Weapon To Hit Damage Critical Special </p><p>IcingDeath 23/18/13/8 1d6+4 18-20/x2 +1d6 cold, fire resist 10 </p><p>Twinkle 22/17/12 1d6+2 18-20/x2 defending weapon </p><p></p><p>ARMOR </p><p> Type Bonus Max DEX Armor Check Arcane Fail% Special </p><p>Mithral Chain Shirt +2 +6 +6 0 -- </p><p></p><p>FEATS: </p><p>1 Twin Sword Style </p><p>Ftr1 Combat Expertise </p><p>Ftr2 Weapon Focus (Scimitar) </p><p>Nnj1 Dodge </p><p>3 Mobility </p><p>Rgr1 Track </p><p>Rgr2 Two Weapon Fighting </p><p>6 Improved Two Weapon Fighting </p><p>9 Weapon Finesse </p><p>Drv3 Spring Attack </p><p>12 Improved Combat Expertise </p><p>15 Greater Two Weapon Fighting </p><p></p><p>RACIAL TRAITS: </p><p> Drow: </p><p> Elf Traits </p><p> +2 racial bonus on saves vs. spells and spell-like abilities </p><p> Spell Resistance 27 </p><p> Dancing Lights, Darkness, and Faerie Fire 1/day </p><p> Light Blindness </p><p></p><p>CLASS FEATURES: </p><p> Fighter: </p><p> Bonus Feats </p><p> Ninja: </p><p> Ninja Dodge </p><p> Sneak Attack +1d6 </p><p> Barbarian: </p><p> Fast Movement </p><p> Rage 1/day </p><p> Ranger: </p><p> Track </p><p> Wild Empathy </p><p> Favored Enemy (Orcs) </p><p> Combat Style (Two Weapon Fighting) </p><p> Dervish: </p><p> Dervish Dance 5/day </p><p> Movement Mastery </p><p> Slashing Blades </p><p> AC Bonus </p><p> Fast Movement +15 </p><p> Spring Attack </p><p> Dance of Death </p><p> Improved Reaction </p><p> Elaborate Parry </p><p> Tireless Dance </p><p> A Thousand Cuts </p><p> </p><p>SKILLS: (25 Fighter, 7 Ninja, 7 Barbarian, 18 Ranger, 70 Dervish) </p><p>Balance +12, Climb +6, Hide +16, Jump +8, Listen +24, Move Silent +16, </p><p>Perform (Blade Dance) +21, Spot +16, Survival +13, Tumble +14 </p><p></p><p>LANGUAGES: </p><p>Drow, Drow Sign, Thorass, Illuskan, Goblin </p><p></p><p>EQUIPMENT: </p><p>HEAD -> </p><p>LENSES -> </p><p>CLOAK -> </p><p>NECK -> </p><p>ARMOR ->Mithril Shirt +2 (5,250 gp) </p><p>ROBE -> </p><p>VEST -> </p><p>BRACERS -> </p><p>GLOVES -> </p><p>RING 1 -> </p><p>RING 2 -> </p><p>BELT -> </p><p>BOOTS ->Speed Bracers (as Boots of Speed) (12,000 gp) </p><p>BACKPACK -> </p><p>WEAPON (R)->‘IcingDeath’ Frost Brand Scimitar (54,440 gp) </p><p>WEAPON (L)->‘Twinkle’ +2 Defending Scimitar (18,315 gp) </p><p></p><p>STORED EQUIPMENT: </p><p>Figurine of Wondrous Power: Onyx Panther (10,250 gp)[/CODE]</p><p> </p><p>Can get up to AC 49 thanks to Elaborate Parry and Improved Combat Expertise...</p><p> </p><p>Or he can team up with the panther and flank something doing 3d6+9 on the primary hand and 2d6+7 on the offhand for 8 attacks with Guen's 3. </p><p></p><p>Or he can go into his corkscrew maneuver using a thousand cuts and go slicing and dicing through a thousand orcs using dance of death and get a 5' step every two attacks with great cleave built in attacking at: </p><p></p><p>+29/+29/+29/+28/+28/+24/+24/+23/+23/+19/+19/+18/+18/+14/+14 with however many cleaves he managed to get on the orcs while he is moving up to 85' in the round thanks to the boots of speed and his Mastery of Movement ability. That's 15 attacks + great cleaves on anything he can reach in that area.</p><p> </p><p>Fun stuff. Few problems, but still fun.</p><p> </p><p>Edit: Ug. Code works just fine on other boards, but this board just can't do unicode text. Ah well. It lines up good in notepad.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sorry about the messy post.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 1616713, member: 4036"] [CODE]RACE: Drow TYPE: Medium Humanoid (Elf) LEVEL: 16 CLASS: Fighter2/Ninja1/Barbarian1/Ranger2/Dervish10 ALIGNMENT: Chaotic Good DEITY: Mielikki STATS: Net Base Race Level Other STR 13 (+1) 13 -- -- DEX 20 (+5) 18 +2 -- CON 15 (+2) 17 -2 -- INT 17 (+3) 15 +2 -- WIS 17 (+3) 17 -- -- CHA 14 (+2) 08 +2 +4 INIT: +7 (+5 Dex, +2 Improved Reaction) HD: 2d10+1d6+1d12+2d8+10d10+32 HP: 120 AC: 24 (+5 Dex, +6 Armor, +3 Dervish) Touch: 18 (+5 Dex, +3 Dervish) MOVE: 55 Arcane Fail%: --% SAVES: Fortitude +13 (+3 fighter, +2 barbarian, +3 ranger, +3 dervish, +2 Con) Reflex +15 (+3 ranger, +7 dervish, +5 Dex) Will +12 (+2 ninja, +7 dervish, +3 Wis) Modifiers: +2 racial bonus on will saves vs. spells and spell-like abilities Immunity to sleep spells and effects +2 racial bonus on saves vs. enchantment spells and spell-like abilities ATTACK ROLLS: BAB: +16 Melee: +17 Ranged: +21 WEAPONS: Weapon To Hit Damage Critical Special IcingDeath 23/18/13/8 1d6+4 18-20/x2 +1d6 cold, fire resist 10 Twinkle 22/17/12 1d6+2 18-20/x2 defending weapon ARMOR Type Bonus Max DEX Armor Check Arcane Fail% Special Mithral Chain Shirt +2 +6 +6 0 -- FEATS: 1 Twin Sword Style Ftr1 Combat Expertise Ftr2 Weapon Focus (Scimitar) Nnj1 Dodge 3 Mobility Rgr1 Track Rgr2 Two Weapon Fighting 6 Improved Two Weapon Fighting 9 Weapon Finesse Drv3 Spring Attack 12 Improved Combat Expertise 15 Greater Two Weapon Fighting RACIAL TRAITS: Drow: Elf Traits +2 racial bonus on saves vs. spells and spell-like abilities Spell Resistance 27 Dancing Lights, Darkness, and Faerie Fire 1/day Light Blindness CLASS FEATURES: Fighter: Bonus Feats Ninja: Ninja Dodge Sneak Attack +1d6 Barbarian: Fast Movement Rage 1/day Ranger: Track Wild Empathy Favored Enemy (Orcs) Combat Style (Two Weapon Fighting) Dervish: Dervish Dance 5/day Movement Mastery Slashing Blades AC Bonus Fast Movement +15 Spring Attack Dance of Death Improved Reaction Elaborate Parry Tireless Dance A Thousand Cuts SKILLS: (25 Fighter, 7 Ninja, 7 Barbarian, 18 Ranger, 70 Dervish) Balance +12, Climb +6, Hide +16, Jump +8, Listen +24, Move Silent +16, Perform (Blade Dance) +21, Spot +16, Survival +13, Tumble +14 LANGUAGES: Drow, Drow Sign, Thorass, Illuskan, Goblin EQUIPMENT: HEAD -> LENSES -> CLOAK -> NECK -> ARMOR ->Mithril Shirt +2 (5,250 gp) ROBE -> VEST -> BRACERS -> GLOVES -> RING 1 -> RING 2 -> BELT -> BOOTS ->Speed Bracers (as Boots of Speed) (12,000 gp) BACKPACK -> WEAPON (R)->‘IcingDeath’ Frost Brand Scimitar (54,440 gp) WEAPON (L)->‘Twinkle’ +2 Defending Scimitar (18,315 gp) STORED EQUIPMENT: Figurine of Wondrous Power: Onyx Panther (10,250 gp)[/CODE] Can get up to AC 49 thanks to Elaborate Parry and Improved Combat Expertise... Or he can team up with the panther and flank something doing 3d6+9 on the primary hand and 2d6+7 on the offhand for 8 attacks with Guen's 3. Or he can go into his corkscrew maneuver using a thousand cuts and go slicing and dicing through a thousand orcs using dance of death and get a 5' step every two attacks with great cleave built in attacking at: +29/+29/+29/+28/+28/+24/+24/+23/+23/+19/+19/+18/+18/+14/+14 with however many cleaves he managed to get on the orcs while he is moving up to 85' in the round thanks to the boots of speed and his Mastery of Movement ability. That's 15 attacks + great cleaves on anything he can reach in that area. Fun stuff. Few problems, but still fun. Edit: Ug. Code works just fine on other boards, but this board just can't do unicode text. Ah well. It lines up good in notepad.. :) Sorry about the messy post. [/QUOTE]
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