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[CW] Drunken Master questions
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<blockquote data-quote="reiella" data-source="post: 1648052" data-attributes="member: 160"><p>Bit interested in trying to interpret some of the abilities of the Drunken Master now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Mostly curious as to if I missed anything.</p><p></p><p>1) Ki Strike : Does Ki Strike carry over to Improvised Weapon use at all? I'm guessing not from the wording in CW.</p><p></p><p>2) Flurry of Blows : Can you flurry with Improvised Weapons? Again I'm guessing not, because Improvised Weapons doesn't seem to add anything to the Special Monk weapon list.</p><p></p><p>3) Critical Hits : I'm just not sure how critical hits should work with Improvised Weapons at all. On one hand, it is "bonus dice", on the other, it's still the base damage of the improvised weapon.</p><p></p><p>4) Magical Improvised Weapons : Now here's something I find kinda odd. Consider a magical mug of some sort being used as an improvised weapon. On a 1, it should break by the Improvised Weapon rules, but because it's a magical item, it is supposed to get a save to avoid being destroyed. So I'm not sure if it still gets a save, or even what type of save.</p></blockquote><p></p>
[QUOTE="reiella, post: 1648052, member: 160"] Bit interested in trying to interpret some of the abilities of the Drunken Master now :). Mostly curious as to if I missed anything. 1) Ki Strike : Does Ki Strike carry over to Improvised Weapon use at all? I'm guessing not from the wording in CW. 2) Flurry of Blows : Can you flurry with Improvised Weapons? Again I'm guessing not, because Improvised Weapons doesn't seem to add anything to the Special Monk weapon list. 3) Critical Hits : I'm just not sure how critical hits should work with Improvised Weapons at all. On one hand, it is "bonus dice", on the other, it's still the base damage of the improvised weapon. 4) Magical Improvised Weapons : Now here's something I find kinda odd. Consider a magical mug of some sort being used as an improvised weapon. On a 1, it should break by the Improvised Weapon rules, but because it's a magical item, it is supposed to get a save to avoid being destroyed. So I'm not sure if it still gets a save, or even what type of save. [/QUOTE]
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