Cybernetic's Dragonstar SAGA Thinktank

I was pondering over doing via the Saga rules today and here are some ideas and observations.

-- Sorcerers --
I think it would make things interesting if we just dropped the Sorcerer class and made it into a feat. Sorcery.

The Sorcery feat would be similar to Force Sensitivity
- Anyone can take it.
- It allows the character to make "Use Magic" (or whatever skill is created for arcane magic) skill checks Untrained.
- It grants a number of Inherent Spells or Powers (maybe 1+Cha Mod when you take it and Cha Mod for each additional instance of the feat taken).
- These powers are considered to be a part of the character's natural abilities even though they work like other spells. If a character takes the Wizard/Mage class, the Sorcerer and Wizard spells are accounted seperately.
- This would allow for anyone to be a "Sorcerer". (i.e. you could have both a Fighter Sorcerer and a Mage Sorcerer).

-- Wizards (I prefer the term Mage) --
My wizard works by a hybrid of old and new.
- The Wizard class grants an evolving (by level) Spell Matrix (SP).
- Wizards also keep Grimoires to store their known spells in.
- A Wizard can have a number of Spell Formulae "loaded" into their SP at any given time (dependant on level).
- When a spell is cast, it is spent from the SP (like a Force Power Array).
- The Wizard can recover (and change) his SP contents by studying his Grimoire much like a Jedi does with force.
- A Wizard can reload a spell from his Grimoire into a spent space with a Full Round Action and a Successful Concentration Check (DC could be increased in combat).
- Wizards would also require a Focus for their spells (i.e. Wand, Staff, etc). This could even be the above Spell Matrix.

What do you all think?
 

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Just some ideas to help the process along:

Favored Enemy Talent Tree (for Scout)

Favored Enemy: Chose one type of creature as favored enemy (as per PHB). If you hit, do +2 extra damage. This talent can be taken 3 times. Each time you do, it applies to a different creature type.

Master of the Hunt: Chose one creature type from your list of favored enemies. You may reroll all survival, deception, persuasion, perception, and knowledge checks relating to this creature type, but you must accept the reroll, even if it is worse. You may take this talent 3 times, each time it applies to a different creature type. Prereq: Favored Enemy

Improved Favored Enemy: Chose one creature type you already have chosen as a Favored Enemy. Whenever you move the target down on the condition track, move it an extra -1. You can take this talent multiple times, each time you do it applies to a different favored enemy. Prereq: Favored Enemy, Master of the Hunt
 

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