Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cybernetics in D20 Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clain MacFaileas" data-source="post: 658780" data-attributes="member: 4313"><p>First off, I really think you want to wait for d20 Future, for as someone has already mentioned, Shadowrun is actually near future, not modern. As such, cybernetic implants are not covered in the main book.</p><p></p><p>However, I do know that there is a Cyborg advanced class in the Mecha Crusade minigame (Polyhedron 154) that could easily be used. At 1st, 3rd, 4th, 6th, 7th, 9th, and 10th level, a character with this class gets to add another piece of cyberware.</p><p></p><p>Such characters do not just wander around and find this gear; it is assumed that they work for or are associated with a large group with doctors and scientists who provide the modifications.</p><p></p><p>The major adverse effect the cyberware has is causing the character to fall behind in his other classes, unless he wishes to apply all his xp to the Cyborg class. Their limits, as I mentioned above, are the fact that only one piece of gear can be taken at a certain level. In addition, the character's level + Con modifier determines which cybernetics he can take (or improve, if he already has existing gear).</p></blockquote><p></p>
[QUOTE="Clain MacFaileas, post: 658780, member: 4313"] First off, I really think you want to wait for d20 Future, for as someone has already mentioned, Shadowrun is actually near future, not modern. As such, cybernetic implants are not covered in the main book. However, I do know that there is a Cyborg advanced class in the Mecha Crusade minigame (Polyhedron 154) that could easily be used. At 1st, 3rd, 4th, 6th, 7th, 9th, and 10th level, a character with this class gets to add another piece of cyberware. Such characters do not just wander around and find this gear; it is assumed that they work for or are associated with a large group with doctors and scientists who provide the modifications. The major adverse effect the cyberware has is causing the character to fall behind in his other classes, unless he wishes to apply all his xp to the Cyborg class. Their limits, as I mentioned above, are the fact that only one piece of gear can be taken at a certain level. In addition, the character's level + Con modifier determines which cybernetics he can take (or improve, if he already has existing gear). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cybernetics in D20 Modern
Top