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[CyberPunk] CyberPsychosis
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<blockquote data-quote="kaomera" data-source="post: 3634507" data-attributes="member: 38357"><p>I agree with Umbran.</p><p></p><p>My own personal experience was that the rules, if anything, didn't really go far enough (but some of my old players may take exception to this POV).When I ran CP2020 I tended to run very low to the Street, often gutter-level games. The PCs where usually scrounging everyone else's discarded single-use / disposable tech to survive. It was pretty much taken for granted that when the group TecHack shoved a tactical implant into your head that he had kitbashed from the guts of old celphones, goggleconsoles, and toaters, there where likely to be a few minor "treatment effects", including but not limited to sudden complete loss of motor function, death, or possibly actually exploding when you came too close to a celtower. Minor things like paranoia, psychotic episodes, or suddenly being able to see the Hounds of Tindalos that are following you, where looked upon as a sign that the operation was a relative success.</p><p></p><p>OTOT, your more transhuman-leaning folk might prefer playing a game where the changes in the definition of "humanity" is explored without having a rule that enforces a specific type of change (especially a generally negative one).</p></blockquote><p></p>
[QUOTE="kaomera, post: 3634507, member: 38357"] I agree with Umbran. My own personal experience was that the rules, if anything, didn't really go far enough (but some of my old players may take exception to this POV).When I ran CP2020 I tended to run very low to the Street, often gutter-level games. The PCs where usually scrounging everyone else's discarded single-use / disposable tech to survive. It was pretty much taken for granted that when the group TecHack shoved a tactical implant into your head that he had kitbashed from the guts of old celphones, goggleconsoles, and toaters, there where likely to be a few minor "treatment effects", including but not limited to sudden complete loss of motor function, death, or possibly actually exploding when you came too close to a celtower. Minor things like paranoia, psychotic episodes, or suddenly being able to see the Hounds of Tindalos that are following you, where looked upon as a sign that the operation was a relative success. OTOT, your more transhuman-leaning folk might prefer playing a game where the changes in the definition of "humanity" is explored without having a rule that enforces a specific type of change (especially a generally negative one). [/QUOTE]
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