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[CyberPunk] CyberPsychosis
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<blockquote data-quote="Byrons_Ghost" data-source="post: 3635696" data-attributes="member: 7396"><p>I don't mind Humanity-style limits on cybernetics, but I was never that thrilled with restricting them just to cybernetics. If it's some sort of medical problem, like the viruses you mention, or something where the tech is unreliable, then I can see it as part of the setting.</p><p></p><p>Mechanics wise, though, I would prefer that Humanity loss (or whatever) not be tied solely to cybernetics. I'm thinking more along the lines of Unknown Armies' madness meters, with cyber implants being substituted for supernatural encounters. This makes cybernetics one of several stressors available in the setting. Sure, substituting your arm for a machine gun is going to change your attitude and outlook and cause stress. But so does getting shot at every night, or betrayal by loved ones.</p><p></p><p>A few (unsolicited) thoughts on Alienation: I like the idea of it, but there's some things that aren't clear. For example, what if one's tribe is centered around cybernetic upgrades and bleeding edge tech (as I assume many will be)? Would the PC still get alienated from them? Or will these tribes have a certain tech that they follow, and there will be a certain set of technology which causes Alienation?</p><p></p><p>It seems to me that the Alienation stat isn't so much of a personal characteristic, as it is a measure of how well one is accepted by the tribe. Sort of like honor in OA. Is that correct?</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 3635696, member: 7396"] I don't mind Humanity-style limits on cybernetics, but I was never that thrilled with restricting them just to cybernetics. If it's some sort of medical problem, like the viruses you mention, or something where the tech is unreliable, then I can see it as part of the setting. Mechanics wise, though, I would prefer that Humanity loss (or whatever) not be tied solely to cybernetics. I'm thinking more along the lines of Unknown Armies' madness meters, with cyber implants being substituted for supernatural encounters. This makes cybernetics one of several stressors available in the setting. Sure, substituting your arm for a machine gun is going to change your attitude and outlook and cause stress. But so does getting shot at every night, or betrayal by loved ones. A few (unsolicited) thoughts on Alienation: I like the idea of it, but there's some things that aren't clear. For example, what if one's tribe is centered around cybernetic upgrades and bleeding edge tech (as I assume many will be)? Would the PC still get alienated from them? Or will these tribes have a certain tech that they follow, and there will be a certain set of technology which causes Alienation? It seems to me that the Alienation stat isn't so much of a personal characteristic, as it is a measure of how well one is accepted by the tribe. Sort of like honor in OA. Is that correct? [/QUOTE]
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