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[CyberPunk] CyberPsychosis
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<blockquote data-quote="Dextra" data-source="post: 3638942" data-attributes="member: 5705"><p>Mechanics-wise, I think that there should be some sort of sanity meter that takes into consideration not only cyberware but traumas, stress, drug use, etc. Basically, how does your mind and soul handle these issues.</p><p></p><p>I'm also interested to see the mechanics on how you recover from said items. I'm thinking along the lines of aggravated vs. regular, or real vs. stun damage to your soul (sorry, really having a hard time coming up with a different word for it) score. Some characters should be able to shrug off some stresses after a short while, others develop coping mechanisms some healthier than others (addictions, medication, meditation, insanities/quirks).</p><p></p><p>Some things have an immediate impact, but with time they may heal, develop emotional scar tissue, resistance, tolerance.</p><p></p><p>There will be some Tribes whose focus is on cyberware, where status conferred would be dependant upon visible extremes of modifications. In those situations, modifiers would be less detrimental- but once outside that setting, say, working an op' downtown, they would be hit doubly hard by the effects of alienation, because they would be away from the sheltering effects of their tribe. </p><p></p><p>What about game mechanics for those isolated from their tribe? I would think that the higher ranking/involvement within their tribe, the more of an impact it would have. Someone not invested in the Ambients too excessively- say only having a pinky amputated and a few minor mods would be less of a loss walking down the street by themselves than someone with all limbs removed. Also, need to address the bolstering effect of being amongst your tribemates- morale bonus.</p><p></p><p></p><p>Talk about futureshock: we live together, but here we are telecommunicating. In my defense, RPGs do not make for good pillowtalk (because usually for me, I'm trying to get to sleep, engaging my mental faculties in creative discussion is not going to relax me, it's going to stimulate my noggin and make it difficult for me to get to dreamland!) And also, I'm at work.</p></blockquote><p></p>
[QUOTE="Dextra, post: 3638942, member: 5705"] Mechanics-wise, I think that there should be some sort of sanity meter that takes into consideration not only cyberware but traumas, stress, drug use, etc. Basically, how does your mind and soul handle these issues. I'm also interested to see the mechanics on how you recover from said items. I'm thinking along the lines of aggravated vs. regular, or real vs. stun damage to your soul (sorry, really having a hard time coming up with a different word for it) score. Some characters should be able to shrug off some stresses after a short while, others develop coping mechanisms some healthier than others (addictions, medication, meditation, insanities/quirks). Some things have an immediate impact, but with time they may heal, develop emotional scar tissue, resistance, tolerance. There will be some Tribes whose focus is on cyberware, where status conferred would be dependant upon visible extremes of modifications. In those situations, modifiers would be less detrimental- but once outside that setting, say, working an op' downtown, they would be hit doubly hard by the effects of alienation, because they would be away from the sheltering effects of their tribe. What about game mechanics for those isolated from their tribe? I would think that the higher ranking/involvement within their tribe, the more of an impact it would have. Someone not invested in the Ambients too excessively- say only having a pinky amputated and a few minor mods would be less of a loss walking down the street by themselves than someone with all limbs removed. Also, need to address the bolstering effect of being amongst your tribemates- morale bonus. Talk about futureshock: we live together, but here we are telecommunicating. In my defense, RPGs do not make for good pillowtalk (because usually for me, I'm trying to get to sleep, engaging my mental faculties in creative discussion is not going to relax me, it's going to stimulate my noggin and make it difficult for me to get to dreamland!) And also, I'm at work. [/QUOTE]
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