Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cyberpunk Red (I didn't know it was out!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8224417" data-attributes="member: 18"><p>The Red rules definitely take it closer to the genre, but yes, that was problematic. Shadowrun and 2020 also shared a deep flaw in that more expensive cybernetics cost LESS humanity and/or rich people could get therapy to prevent cyberpsychosis, which felt like it ran hard against the genre. Rich people should be able to conceal their psychosis better, but it should be channelled into being a serial killer on the side or something, rather than simply being more human or more able to cope. I'd need to check to see if Red fixes that in some way too. It does definitely have some stuff about losing humanity from stuff other than the implants. Honestly I like your idea that humanity loss is about what you do (which could include chopping your arm off to replace it with a 12mm SMG, but is not limited to it), and then maybe the expression of that loss could be modified by stuff like what caused it.</p><p></p><p>I glanced through Red myself a few weeks back. The rules seem... meh. For my money, Cyberpunk's combat peaked in 2020, with the original FNFF, and all those since have felt like generic rules applied to Cyberpunk in a way that doesn't quite work. It's the same here. The other rules are definitely towards the "rules-heavy" end of the scale, not quite all the way there like GURPS, say, but pretty heavy, enough to completely put me off running it with those rules.</p><p></p><p>The setting on the other hand I think is probably the best iteration of the Cyberpunk setting. It's set in 2045 and it manages to nail a different tone which whilst more post-apocalyptic, seems more modern and also just seems like it would actually allow for the sort stuff that all the Cyberpunks (2013, 2020, Cybergeneration, V3.0, Red and 2077) say goes on, to go on. In particular corporations are much LESS powerful and MORE numerous - i.e. corporations are the focus not megacorporations, and this makes so much more sense for the setting.</p><p></p><p>2077, as expressed in the CRPG, is more like 2020, and seems like it would be a worse fit for a TT RPG. Initially I was confused as to why Pondsmith had gone for a game in-between 2020 and 2077 rather than capitalizing on the likely success of 2077 (and despite the issues it's had, it is very successful), but the gameability of the setting clarifies that.</p><p></p><p>All that said the one example adventure I read, in the long tradition of example adventures for cyberpunk RPGs, was some of the dumbest naughty word I've ever read. Plus ca change I guess.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8224417, member: 18"] The Red rules definitely take it closer to the genre, but yes, that was problematic. Shadowrun and 2020 also shared a deep flaw in that more expensive cybernetics cost LESS humanity and/or rich people could get therapy to prevent cyberpsychosis, which felt like it ran hard against the genre. Rich people should be able to conceal their psychosis better, but it should be channelled into being a serial killer on the side or something, rather than simply being more human or more able to cope. I'd need to check to see if Red fixes that in some way too. It does definitely have some stuff about losing humanity from stuff other than the implants. Honestly I like your idea that humanity loss is about what you do (which could include chopping your arm off to replace it with a 12mm SMG, but is not limited to it), and then maybe the expression of that loss could be modified by stuff like what caused it. I glanced through Red myself a few weeks back. The rules seem... meh. For my money, Cyberpunk's combat peaked in 2020, with the original FNFF, and all those since have felt like generic rules applied to Cyberpunk in a way that doesn't quite work. It's the same here. The other rules are definitely towards the "rules-heavy" end of the scale, not quite all the way there like GURPS, say, but pretty heavy, enough to completely put me off running it with those rules. The setting on the other hand I think is probably the best iteration of the Cyberpunk setting. It's set in 2045 and it manages to nail a different tone which whilst more post-apocalyptic, seems more modern and also just seems like it would actually allow for the sort stuff that all the Cyberpunks (2013, 2020, Cybergeneration, V3.0, Red and 2077) say goes on, to go on. In particular corporations are much LESS powerful and MORE numerous - i.e. corporations are the focus not megacorporations, and this makes so much more sense for the setting. 2077, as expressed in the CRPG, is more like 2020, and seems like it would be a worse fit for a TT RPG. Initially I was confused as to why Pondsmith had gone for a game in-between 2020 and 2077 rather than capitalizing on the likely success of 2077 (and despite the issues it's had, it is very successful), but the gameability of the setting clarifies that. All that said the one example adventure I read, in the long tradition of example adventures for cyberpunk RPGs, was some of the dumbest naughty word I've ever read. Plus ca change I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cyberpunk Red (I didn't know it was out!)
Top