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Cyberpunk Red: One Year Later
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<blockquote data-quote="lyle.spade" data-source="post: 8469042" data-attributes="member: 30042"><p>That's a really good point about the genre. Perhaps so much of its allure was because of not only what is was/is, but also of when it came out, and what was going on then (late 80s to mid-90s). The mood of the times + technological possibilities as dreamed of at that time + the cheekiness of CP2020 and the gonzo side of Shadowrun made it work. But not we're supposed to play in Red where smartphones aren't a thing...sort of...and the net as we know it is gone, to say nothing of the net that was in CP2020...yeah, I wonder if those interpretations of the genre are just stuck in time, too rooted in a real era's viewpoint to translate well to 25+ years later.</p><p></p><p>I'm not a fan of transhuman fiction and games, but I think that might be the most logical successor of the original CP genre. Modiphius' Infinity does a fine job of wedding that type of setting/genre with contemporary mechanics (heavy on narrative control and options by players; flexible task resolution options to reflect different approaches to solving problems, etc. and so on).</p><p></p><p>I don't know of any others, and although I've neither run nor played Infinity, I own it (got it for sci fi ideas with the 2d20 system) and I'm really familiar with several versions of 2d20, so maybe that one. Maybe.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 8469042, member: 30042"] That's a really good point about the genre. Perhaps so much of its allure was because of not only what is was/is, but also of when it came out, and what was going on then (late 80s to mid-90s). The mood of the times + technological possibilities as dreamed of at that time + the cheekiness of CP2020 and the gonzo side of Shadowrun made it work. But not we're supposed to play in Red where smartphones aren't a thing...sort of...and the net as we know it is gone, to say nothing of the net that was in CP2020...yeah, I wonder if those interpretations of the genre are just stuck in time, too rooted in a real era's viewpoint to translate well to 25+ years later. I'm not a fan of transhuman fiction and games, but I think that might be the most logical successor of the original CP genre. Modiphius' Infinity does a fine job of wedding that type of setting/genre with contemporary mechanics (heavy on narrative control and options by players; flexible task resolution options to reflect different approaches to solving problems, etc. and so on). I don't know of any others, and although I've neither run nor played Infinity, I own it (got it for sci fi ideas with the 2d20 system) and I'm really familiar with several versions of 2d20, so maybe that one. Maybe. [/QUOTE]
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