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Cyberpunk Red: One Year Later
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<blockquote data-quote="CTPhipps" data-source="post: 8481921" data-attributes="member: 7033812"><p>Eh, isn't that part of Cyberpunk that the corporations aren't very GOOD at instituting control? The trains don't run on time in Night City because the corporations are at each other's throats and humanity has balkanized even further. Hence society is degenerating even further because governments, as bad as they were, at least had the pretense of being for the people.</p><p></p><p>Re: Ableism</p><p></p><p>I think you could easily overcome a lot of it and make it relevant satire with the idea that most cybernetics produced either on the street or by the corporations aren't designed very well and lots of corners cut because, well, of course they are. Mind you, they totally removed the concept of "cyberpsychosis" in the video game and revealed it was just an excuse for police to shoot cyborgs rather than deal with the option of desescalation.</p><p></p><p>I liked that twist.</p></blockquote><p></p>
[QUOTE="CTPhipps, post: 8481921, member: 7033812"] Eh, isn't that part of Cyberpunk that the corporations aren't very GOOD at instituting control? The trains don't run on time in Night City because the corporations are at each other's throats and humanity has balkanized even further. Hence society is degenerating even further because governments, as bad as they were, at least had the pretense of being for the people. Re: Ableism I think you could easily overcome a lot of it and make it relevant satire with the idea that most cybernetics produced either on the street or by the corporations aren't designed very well and lots of corners cut because, well, of course they are. Mind you, they totally removed the concept of "cyberpsychosis" in the video game and revealed it was just an excuse for police to shoot cyborgs rather than deal with the option of desescalation. I liked that twist. [/QUOTE]
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Cyberpunk Red: One Year Later
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