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Cyberpunk Red: One Year Later
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<blockquote data-quote="MGibster" data-source="post: 8482216" data-attributes="member: 4534"><p>I did read the shards and you're right that there were exacerbating factors. But well balanced people don't generally go on violent spree attacks even when under stress. And quite frankly, dealing with people in the process of a spree non-violently or with less-than-lethal force would be very difficult. I'm not sure how I did it in game as I didn't switch to non-lethal weapons. If I had a big ass sniper rifle I used a big ass sniper rifle and somehow the psychosis guy would live. </p><p></p><p></p><p>Oh, yeah. The corps are still recovering from the last corporate war and are less powerful in Red than they were in 2020. But even in 2020, the U.S. government is a force to be reckoned with. They're still buying all sorts of equipment from Militech and others and invading places like Central America. This is an example of the skewed perspective we get at players. For the most part, we're dealing with corporations not the US Government.</p><p></p><p></p><p>At least in Cyberpunk 2020, most of the gear you end up using is pretty much what you find off the rack. A Solo might add a few bells and whistles to their Arasaka Minami 10, but that doesn't mean the Minami 10 started out as a piece of garbage. The same goes for limbs, eyes, armor, and other equipment. The average corporate thug is unlikely to be as well equipped or armed as group of cyberpunks, but the elite forces the likes of Arasaka and Militech ought to put most PCs to shame. </p><p></p><p></p><p>Edgerunners are a deniable asset and if they're neutralized then the company hasn't lost an asset. Those are two good reasons why corporate interest might use them. Even today, corporations use independent contractors.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8482216, member: 4534"] I did read the shards and you're right that there were exacerbating factors. But well balanced people don't generally go on violent spree attacks even when under stress. And quite frankly, dealing with people in the process of a spree non-violently or with less-than-lethal force would be very difficult. I'm not sure how I did it in game as I didn't switch to non-lethal weapons. If I had a big ass sniper rifle I used a big ass sniper rifle and somehow the psychosis guy would live. Oh, yeah. The corps are still recovering from the last corporate war and are less powerful in Red than they were in 2020. But even in 2020, the U.S. government is a force to be reckoned with. They're still buying all sorts of equipment from Militech and others and invading places like Central America. This is an example of the skewed perspective we get at players. For the most part, we're dealing with corporations not the US Government. At least in Cyberpunk 2020, most of the gear you end up using is pretty much what you find off the rack. A Solo might add a few bells and whistles to their Arasaka Minami 10, but that doesn't mean the Minami 10 started out as a piece of garbage. The same goes for limbs, eyes, armor, and other equipment. The average corporate thug is unlikely to be as well equipped or armed as group of cyberpunks, but the elite forces the likes of Arasaka and Militech ought to put most PCs to shame. Edgerunners are a deniable asset and if they're neutralized then the company hasn't lost an asset. Those are two good reasons why corporate interest might use them. Even today, corporations use independent contractors. [/QUOTE]
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