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Cyberpunk Red: One Year Later
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<blockquote data-quote="MGibster" data-source="post: 8500842" data-attributes="member: 4534"><p>I wish there were mechanics in Cyberpunk Red for a character's reputation. "Uh, actually MGibster, Reputation can be gained or loss through the characters' actions. And, you're right, but what I would have liked to see was some sort of social currency introduced. As it stands, there's a lot of pressure to make end's meet so they can keep on paying for that shipping container, those fancy threads, and that new Kawasaki Blitzkrieg motorcycle they've had their eye on. Which is fine. There's a reason these people became cyberpunks in the first place. </p><p></p><p>What I'd like is some mechanical support encouraging PCs to be a little less mercenary at times. One of the best things about Cyberpunk 2077 are the relationships V has with other people such as Jackie Wells, Viktor Vektor, Judy Alvarez, and others. He wasn't always motivated by money. I know as the GM I can just reward players with new contacts, discounts, and assistance from NPCs, I just would have liked some mechanics for it.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8500842, member: 4534"] I wish there were mechanics in Cyberpunk Red for a character's reputation. "Uh, actually MGibster, Reputation can be gained or loss through the characters' actions. And, you're right, but what I would have liked to see was some sort of social currency introduced. As it stands, there's a lot of pressure to make end's meet so they can keep on paying for that shipping container, those fancy threads, and that new Kawasaki Blitzkrieg motorcycle they've had their eye on. Which is fine. There's a reason these people became cyberpunks in the first place. What I'd like is some mechanical support encouraging PCs to be a little less mercenary at times. One of the best things about Cyberpunk 2077 are the relationships V has with other people such as Jackie Wells, Viktor Vektor, Judy Alvarez, and others. He wasn't always motivated by money. I know as the GM I can just reward players with new contacts, discounts, and assistance from NPCs, I just would have liked some mechanics for it. [/QUOTE]
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