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Cyberpunk Red: One Year Later
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<blockquote data-quote="MGibster" data-source="post: 8501746" data-attributes="member: 4534"><p>I was surprised by how little cyberware Mollie had. At least in Cyberpunk Red, they kind of acknowledge that that the PCs are somewhat shallow caring more for style over substance. But where's that supported in the mechanics? Is there any reason for my players to have their characters spend their hard earned euros living like rock stars instead of dumping it all into better armor, weapons, and cyber gear? If they're successful enough to live well they should probably get some benefit from that. If they live in some tiny shipping container in the combat zone, maybe they don't get as many good jobs. If they were any good they wouldn't be dressing like bums and living in a crummy neighborhood.</p><p></p><p>I think I'm just going to assume that the PCs know people based in part on their skill. For example, if they have decent ranks in martial arts, odds are good that they practice regularly and know other martial artists. These contacts might not go out on a limb for the PC, but they might be able to make use of them in some way. "Yeah, I know a guy who can get you the type of sword you want.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8501746, member: 4534"] I was surprised by how little cyberware Mollie had. At least in Cyberpunk Red, they kind of acknowledge that that the PCs are somewhat shallow caring more for style over substance. But where's that supported in the mechanics? Is there any reason for my players to have their characters spend their hard earned euros living like rock stars instead of dumping it all into better armor, weapons, and cyber gear? If they're successful enough to live well they should probably get some benefit from that. If they live in some tiny shipping container in the combat zone, maybe they don't get as many good jobs. If they were any good they wouldn't be dressing like bums and living in a crummy neighborhood. I think I'm just going to assume that the PCs know people based in part on their skill. For example, if they have decent ranks in martial arts, odds are good that they practice regularly and know other martial artists. These contacts might not go out on a limb for the PC, but they might be able to make use of them in some way. "Yeah, I know a guy who can get you the type of sword you want. [/QUOTE]
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